When I select a component when its rotated 0 degrees, 90 degrees or anything that is a multiple of 90 degrees, I get get a selection like seen below with C62. Notice how the selection highlights the component perfect.
Now when I rotate that component by 315 degrees, the selected component is actually much larger. It doesn't fit the component as tightly as the previous image.
When I move the rotated component near another rotated component, I get a collision error. It's violating the default collision rule of 10 mils.
If I change the rule such that the horizontal and vertical collision value is 0 mils, my error goes away, but I notice that I can move components onto each other without triggering a violation. Which is not what I want.
How I can rotate a part and not generate errors collisions error (when in reality, there is no collision) ?I believe its something to do with that highlighted box it, because the error only happens at the intersection of those boxes.