I'm currently documenting a wireless, microcontroller-based system that I've built and I would like to use the standard industry terminology to help anyone who comes behind me comprehend it easier. It seems like the OSI Model for describing communications systems in terms of abstraction is the standard model. I would like to understand the layers a little deeper, but all the examples I can find use the Internet Protocol Suite (TCP/IP) as their example case. Depending on who you read, the TCP/IP only uses a subset (anywhere between 3-7 layers) which makes it somewhat harder to understand due to the lack of implementation of layers & differences in classification of layers between sources. I don't just want to read the OSI spec as that seems too detailed, and the usual Wikipedia research doesn't seem to clear it up completely for me either. Can anyone explain, in general, what parts of communications system are included in each abstraction layer? Do these layers build on one another, or are some of them completely parallel?
Electronic – Understanding the OSI Model
communicationmodelingprotocolstandardwireless
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I think implementing the CAN protocol in firmware only will be difficult and will take a while to get right. It is not a good idea.
However, your prices are high. I just checked, and a dsPIC 33FJ64GP802 in QFN package sells for 3.68 USD on microchipdirect for 1000 pieces. The price will be lower for real production volumes.
The hardware CAN peripheral does some real things for you, and the price increment for it is nowhere near what you are claiming.
Added:
Since you seem to be determined to try the firmware route, here are some of the obvious problems that pop to mind. There will most likely be other problems that haven't occured to me yet.
You want to do CAN at 20 kbit/s. That's a very slow rate for CAN, which go up to 1Mbit/s for at least 10s of meters. To give you one datapoint, the NMEA 2000 shipboard signalling standard is layerd on CAN at 200 kbits/s, and that's meant to go from one end of a large ship to the other.
You may think that all you need is one interrupt per bit and you can do everything you need in that interrupt. That won't work because there are several things going on in each CAN bit time. Two things in particular need to be done at the sub-bit level. The first is detecting a collision, and the second is adjusting the bit rate on the fly.
There are two signalling states on a CAN bus, recessive and dominant. Recessive is what happens when nothing is driving the bus. Both lines are pulled together by a total of 60 Ω. A normal CAN bus as implemented by common chips like the MCP2551, should have 120 Ω terminators at both ends, hence a total of 60 Ω pulling the two differential lines together passively. The dominant state is when both lines are actively pulled apart, somewhere around 900mV from the recessive state if I remember right. Basically, this is like a open collector bus, except that it's implemented with a differential pair. The bus is in recessive state if CANH-CANL < 900mV and dominant when CANH-CANL > 900mV. The dominant state signals 0, and the recessive 1.
Whenever a node "writes" a 1 to the bus (lets it go), it checks to see if some other node is writing a 0. When you find the bus in dominant state (0) when you think you're sending and the current bit you're sending is a 1, then that means someone else is sending too. Collisions only matter when the two senders disagree, and the rule is that the one sending the recessive state backs off and aborts its message. The node sending the dominant state doesn't even know this happened. This is how arbitration works on a CAN bus.
The CAN bus arbitration rules mean you have to be watching the bus partway thru every bit you are sending as a 1 to make sure someone else isn't sending a 0. This check is usually done about 2/3 of the way into the bit, and is the fundamental limitation on CAN bus length. The slower the bits rate, the more time there is for the worst case propagation from one end of the bus to the other, and therefore the longer the bus can be. This check must be done every bit where you think you own the bus and are sending a 1 bit.
Another problem is bit rate adjustment. All nodes on a bus must agree on the bit rate, more closely than with RS-232. To prevent small clock differences from accumulating into significant errors, each node must be able to do a bit that is a little longer or shorter than its nominal. In hardware, this is implemented by running a clock somewhere around 9x to 20x faster than the bit rate. The cycles of this fast clock are called time quanta. There are ways to detect that the start of new bits is wandering with respect to where you think they should be. Hardware implementations then add or skip one time quanta in a bit to re-sync. There are other ways you could implement this as long as you can adjust to small diferences in phase between your expected bit times and actual measured bit times.
Either way, these mechanisms require various things be done at various times within a bit. This sort of timing will get very tricky in firmware, or will require the bus to be run very slowly. Let's say you implement a time quanta system in firmware at 20 kbits/s. At the minimum of 9 time quanta per bit, that would require 180 kHz interrupt. That's certainly possible with something like a dsPIC 33F, but will eat up a significant fraction of the processor. At the max instruction rate of 40 MHz, you get 222 instruction cycles per interrupt. It shouldn't take that long to do all the checking, but probably 50-100 cycles, meaning 25-50% of the processor will be used for CAN and that it will need to preempt everything else that is running. That prevents many applications these processors often run, like pulse by pulse control of a switching power supply or motor driver. The 50-100 cycle latency on every other interrupt would be a complete show stopper for many of the things I've done with chips like this.
So you're going to spend the money to do CAN somehow. If not in the dedicated hardware peripheral intended for that purpose, then in getting a larger processor to handle the significant firmware overhead and then deal with the unpredictable and possible large interrupt latency for everything else.
Then there is the up front engineering. The CAN peripheral just works. From your comment, it seems like the incremental cost of this peripheral is $.56. That seems like a bargain to me. Unless you've got a very high volume product, there is no way you're going to get back the considerable time and expense it will take to implement CAN in firmware only. If your volumes are that high, the prices we've been mentioning aren't realistic anyway, and the differential to add the CAN hardware will be lower.
I really don't see this making sense.
I have some real data for my TH12 temperature and humidity sensor which reports it's data every two mins. (using 802.15.4):
https://github.com/malvira/th-12/wiki/wake-current
Along with a spreadsheet:
https://github.com/malvira/th-12/wiki/th12-sleep-current.ods
I'm not entirely sure what you are calculating but make sure to keep your units straight (it's easy to get turned around).
The numbers you have calculated are Power (so J/s) Ptx and Prx (current * voltage). Keeping track of how long things are happening will be very important.
If you look at my data, there is significant overhead time that has to do with the practical details of the system and so you can't just take the payload length and multiply by the bit rate to get how long the TX is on for.
For instance, my CPU is on for 180mS @ 6mA while it comes out of sleep and the control process gets activated by the time slice in the OS. Then the sensor needs about 1000mS @ 1mA to take the reading.
The TX only takes 7ms @ 24mA but there is 120mS @ 17mA of overhead because of how the radio driver works.
In short, power consumption is quickly dominated by other factors that can't really be estimated without having a benchmark system working.
Best Answer
THe OSI model is very idealistic and deals with the hierarchical relationship between layers in the protocol stack. The interdependencies may be uniquely defined for any application, as they will differ from each other as it might on any operating system. The 7 layers were shown visually in a pyramid to define that each layer was dependant on all the layers below it as dependants and all the layers above layers as precedents.
These interdependencies for each application when understood, become a knowledgebase for cause and effect. This relationship can often be measured statistically for correlation with overall performance or use by ITIL support staff for troubleshooting. Isolating the root causes of a problem requires symptoms with previous experimental results and correlation to present symptoms and experiments.
Q Do these layers build on one another, or are some of them completely parallel?
A Yes. For most applications they lay the foundation for each layer, but in some cases may run as infrastructure layers to support the above layer.