A normal opamp has an infinite gain, practically [factor] x 10^5. The difference between + and - terminal determines its output:
Vout = (V+ - V-) * A_ol
For an opamp you will have 2 rules:
- No input current.
- Input terminals share no voltage difference. This can be explained because A_cl for an ideal opamp is infinite, so (V+ - V-) should be 0V, otherwise Vout would be infinite too.
When you make a real circuit, you reduce the open loop gain to a closed loop gain. However, the 2 rules stated only work for negative feedback. If you use positive feedback, they do not apply.
So, if the rule of no input voltage difference doesn't apply, the opamp basically becomes an comperator. An inverting situation would try to get the difference to 0V because of its feedback. Now it will be become a simple comperator with Vout=H if V+ > V-, Vout=L if V+ < V-. In an wrong unity gain buffer, you'll see Vout=L because V+ is lower then the signal you're feeding it with.
Because I couldn't believe both situations would simulate the same, I did it myself:
Just 2 opamps which are internally fed to +/-15V. They follow a 1kHz 10Vpp source. The results are:
(Note: Colors are inverted, so green = purple, cyan = red)
Oh so they do amplify correctly. But the ideal opamp has an infinite gain, no offset voltages, no input bias currents, no bandwith limitations (however, we wont notice much of that at 1kHz) etc. If we look at a real opamp, I picked one randomly (TL031):
An now it suddenly clips, because the opamp doesn't have the correct feedback.
Best Answer
A resistor from In+ to In- is not ideal to lower input impedance. It increases noise and has a capacitor-like impedance due to the feedback that constantly eliminates the voltage across this resistor. Its DC impedance will be very high.
To get what you want, add a resistor from In+ to a fixed voltage node, instead. E.g. to Gnd or to one of the opamp supplies.