Encapsulation – How Encapsulation Enhances Safety

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I am learning OOP. I have studied much about encapsulation but the more I read the more I became confused.

I understand we hide (by making private) data and expose it to user of class (other developers) as properties or methods. I also understand by encapsulation we hide details.

In an article (http://www.csharp-station.com/Tutorial/CSharp/lesson19) I read:

Abstract from article

When designing an object, you must think about how others could use it. In a best-case scenario any program using the object would be well designed and the code would never change. However, the reality is that programs do change often and in a team environment many people touch the same code at one time or another. Therefore, it is beneficial to consider what could go wrong as well as the pristine image of how the object should be used.

In the case of the BankAccount object, examine the situation where code outside of your object could access a decimal Amount field or a string CustomerName field. At the point of time that the code is written, everything would work well. However, later in the development cycle, you realize that the BankAccount object should keep track of an int CustomerID rather than string CustomerName because you don't want to duplicate relationships between information (or some other valid reason to alter the definition of internal state). Such changes cause a rippling effect in your code because it was built to use the BankAccount class, as originally designed (with CustomerName being a string), and you must now change code that accesses that state throughout your entire application.

The object-oriented principle of Encapsulation helps avoid such problems, allowing you to hide internal state and abstract access to it though type members such as methods, properties, and indexers. Encapsulation helps you reduce coupling between objects and increases the maintainability of your code.

Question
How will encapsulation help when making changes in code and from its rippling effects.
For a data member, if I change its type from int to float, (even if I am exposing this using property) I will need to change variable type where I am using already using this code.

Kindly guide me how encapsulation will help with such changes.

Thanks for this help and guidance.

Best Answer

How will encapsulation help when making changes in code and from its rippling effects. For a data member, if I change its type from int to float, (even if I am exposing this using property) I will need to change variable type where I am using already using this code.

The benefit of encapsulation is that it lets you change the internal implementation without breaking client code. It doesn't protect you if you decide that you need to change the interface to your code, but that's a different matter.

Example: Say you have a value representing the price per unit of some commodity. The price is expressed in cents, and because you don't deal in fractional cents you decided to make the property an integer (I'll use C here because I'm not very familiar with C#):

int _price

int pricePerUnit(void) {
    return _price;
}

int priceForUnits(int units) {
    return units * _price;
}

That all works out fine until one day when somebody notices that your firm is losing a lot of money due to rounding errors. Many of the commodities that you track are bought and sold in lots of many thousands of units, so you need to start tracking the price to an accuracy of at least 0.001 cent. Because you were smart enough to encapsulate the price instead of letting clients access it directly, you can make that change pretty quickly:

double _dprice

int pricePerUnit(void) {
    return (int)_dprice;
}

int priceForUnits(int units) {
    return (int)(units * _dprice);
}

The interface that clients use to obtain prices stays the same, but the data they get back is now more accurate. If the price per unit is $1.001, priceForUnits(1000000) will now return a price that's $1000 greater than before. That happens even though you haven't changed the interface to your system at all, and you therefore haven't broken any client code.

Now, that may not always be all that you need to do. Sometimes you'll need to change or augment your interface so that you can report the price more accurately to clients, too:

double pricePerUnit() {
    return _dprice;
}

A change like that will break client code, so you might instead keep the old interface and provide a newer, better routine:

int pricePerUnit() {
    return (int)_dprice;
}

double accuratePricePerUnit() {
    return _dprice;
}

You and the rest of your team can then embark on the process of converting all the clients of your system to use the newer, better accuratePricePerUnit(). The client code will get more accurate as you make progress on that task, but even the old stuff should continue to work as well as it did in the past.

Anyway, the point is that encapsulation lets you change the way the internals work while presenting a consistent interface, and that helps you make useful changes without breaking other code. It doesn't always protect you from having to update other code, but it can at least help you do that in a controlled manner.

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