Qt LGPL Licensing – Qt, LGPL, Android, and Google Play Licensing

androidandroid-marketlgplqt

So, you can build Qt apps and deploy them to android.

Taking a look at this post, I was wondering if making a game using Qt would be fine with LGPL legal terms given the following facts:

  • The app would be at GooglePlay so, using third party libraries is a concern
  • Source code for the app would be public
  • Possible in-game purchasing. I don't really know if this is ok with making the code public, since I ignore what info is needed in the app for achieving this.

Would it be ok to use Qt LGPL license with all that? does any point fails at using LGPL? if so, which one?

Best Answer

After some research, quoting from here:

As Qt for Android uses the LGPL version of Qt, and it's perfectly possible (and also recommended and supported) to dynamically link in the Qt libraries when creating an app - there are no problems for app developers using Qt for Android. The app developers can develop closed source code and publish the app - no worries.

Only if you statically link with the Qt libs could there be a problem with closed source apps.

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