Short answer:
830-1998 is not a standard, it is a recommended best practice on how to write SRS in the style of 1998.
I can't find how it was superseeded (even with IEEE's advanced search :( )
But I guess it's because the whole method on how we specify requirements has changed drastically in recent years.
So, from now on, I try to answer a bit of modified question:
What is the industrial best practice / What are the recommended best practices on writing SRSs in the style of 2012?
On classical methods:
Usually I use IEEE 1471 recommendations for software documentation, although that was also superseeded recently by ISO/IEC 42010. This is a very complex kind of documentation, it's mainly used for handovers, although it does contain the requirements mostly (it's chapter 7 in the new ISO style document)
A moderately good book on formal documentation is Documenting Software Architectures, a surprisingly good book is the old iconix book, and an old classic is Cockburn's Writing Effective Use Cases.
On how it is actually done in the industry today:
Truth to be told, formal project documentation, especially requirements documentation was killed off mostly in the age of Agile, as the Agile Manifesto discourages formal documentation. There is no one, single, large formal specification, but instead, there are so called user stories, product backlogs and such. This is because of iterative development, only a handful of features are specified informally for each cycle of 2-4 weeks. A renowned book is User Stories Applied.
There are so-called "executable" specifications, which are formal, since they are essentially domain-specific languages (DSLs) for testing. They are no better or worse than UML's OCL, but they're more easier to grasp perhaps but also less scientific. Most of them are called BDD frameworks, and examples include FitNesse, Cucumber, Jasmine - you'll find a big bunch of these. There are also renowned books on BDD and TDD in general.
Also, specification by software engineers was superseeded by UX design, including information architecture and interaction design, so it's not done by people who can actually code nowadays, which can lead to conflict sometimes. This is a not-so-bad example on how one looks like (it's not a standard!), but you'll find a lot more inside the UX / interaction community, but there's even a whole separate stackexchange site for them. They have their own standards, recommended best practices, etc.
But what if you want to stick with the old methods, eg. for university work?
In general, try to adhere to the IEEE 830 (can't find on their webpage what was it superseeded with, although IEEE was never good with this, I guess it's because it doesn't matter anymore unfortunately), and make sure you try to record useful information (eg, I don't think that a single actor stick figure -> single bubble with a verb-subject is considered useful) from which the overall goals of the users, the overall range of users and the overall methods of usage can be reconstructed anytime.
Why do you recommend books? Why don't you show me standards instead?
Again, I guess this document was "superseeded" because today, we have a bit of chaos around requirements specification: there are many-many viewpoints on how it should be done.
There is no single authority who is able to tell you: "this is how specifications should be made". There are best practices, and I tried to provide you with a representative list of documents and directions, albeit by no means complete, and perhaps personally biased.
At the end of the day, what matters is wether the document you create is able to fulfill all the goals all the people who ever read it have with it: what people want to see, what people need to know in order to understand the requirements are pretty well described in these books, and these are best practices on their own right, albeit in much smaller communities than a single, undivided IT community what we had perhaps in 1998.
Best Answer
The term "standards" in programming often refers to a technology/document that is governed by a group or community. The members of that group often share common invested goals, are active users of that technology and want to ensure the technology continues.
There are many "things" in programming that have a community that governs them. These members can range from programmers to corporate representation (i.e. Apple, Microsoft, IBM, etc. etc.)
W3C is a very large group that work together to define many standards.
Here is a list of members.
http://www.w3.org/Consortium/Member/List
REST is an example of a technology, by way of it's popularity is used by many people, but there is no group or community governing it. Therefore, there is no one place to point a finger and say "that's how the standards say it should be done".
Companies like IBM, Microsoft and others have published documentation of how to implement REST. One could say there is a "common way" of implementing REST. You can pick an authoritative source that describes an implementation of REST, and claim to follow that reference. The use of authoritative sources is one way we've been dealing with the problems of compatibility in web browsers.