You need to override onSaveInstanceState(Bundle savedInstanceState)
and write the application state values you want to change to the Bundle
parameter like this:
@Override
public void onSaveInstanceState(Bundle savedInstanceState) {
super.onSaveInstanceState(savedInstanceState);
// Save UI state changes to the savedInstanceState.
// This bundle will be passed to onCreate if the process is
// killed and restarted.
savedInstanceState.putBoolean("MyBoolean", true);
savedInstanceState.putDouble("myDouble", 1.9);
savedInstanceState.putInt("MyInt", 1);
savedInstanceState.putString("MyString", "Welcome back to Android");
// etc.
}
The Bundle is essentially a way of storing a NVP ("Name-Value Pair") map, and it will get passed in to onCreate()
and also onRestoreInstanceState()
where you would then extract the values from activity like this:
@Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
// Restore UI state from the savedInstanceState.
// This bundle has also been passed to onCreate.
boolean myBoolean = savedInstanceState.getBoolean("MyBoolean");
double myDouble = savedInstanceState.getDouble("myDouble");
int myInt = savedInstanceState.getInt("MyInt");
String myString = savedInstanceState.getString("MyString");
}
Or from a fragment.
@Override
public void onViewStateRestored(@Nullable Bundle savedInstanceState) {
super.onViewStateRestored(savedInstanceState);
// Restore UI state from the savedInstanceState.
// This bundle has also been passed to onCreate.
boolean myBoolean = savedInstanceState.getBoolean("MyBoolean");
double myDouble = savedInstanceState.getDouble("myDouble");
int myInt = savedInstanceState.getInt("MyInt");
String myString = savedInstanceState.getString("MyString");
}
You would usually use this technique to store instance values for your application (selections, unsaved text, etc.).
You can force Android to hide the virtual keyboard using the InputMethodManager, calling hideSoftInputFromWindow
, passing in the token of the window containing your focused view.
// Check if no view has focus:
View view = this.getCurrentFocus();
if (view != null) {
InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(view.getWindowToken(), 0);
}
This will force the keyboard to be hidden in all situations. In some cases, you will want to pass in InputMethodManager.HIDE_IMPLICIT_ONLY
as the second parameter to ensure you only hide the keyboard when the user didn't explicitly force it to appear (by holding down the menu).
Note: If you want to do this in Kotlin, use:
context?.getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
Kotlin Syntax
// Only runs if there is a view that is currently focused
this.currentFocus?.let { view ->
val imm = getSystemService(Context.INPUT_METHOD_SERVICE) as? InputMethodManager
imm?.hideSoftInputFromWindow(view.windowToken, 0)
}
Best Answer
If the problem is to find whether the phone's network is connected and fast enough to meet your demands you have to handle all the network types returned by
getSubType()
.It took me an hour or two to research and write this class to do just exactly that, and I thought I would share it with others that might find it useful.
Here is a Gist of the class, so you can fork it and edited it.
Also make sure to add this permission to you AndroidManifest.xml
Sources for network speeds include wikipedia & http://3gstore.com/page/78_what_is_evdo_mobile_broadband.html