I try to implement my own drawable that will corss fade from a simple colored rectangle (that should have the same size as the ImageView where the drawable is in) to a loaded bitmap (over http).
So what I do is override the draw() method of my Drawable:
public void draw(Canvas canvas) {
boolean done = true;
Log.d("Test",
"canvas w: " + canvas.getWidth() + " " + canvas.getHeight());
final int alpha = mAlpha;
final boolean crossFade = mCrossFade;
Paint paint = mStartPaint;
paint.setColor(blueColor);
if (!crossFade || 255 - alpha > 0) {
if (crossFade) {
paint.setAlpha(255 - alpha);
}
// Draw the rect with the color
canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), paint);
if (crossFade) {
paint.setAlpha(0xFF);
}
}
if (alpha > 0) {
Bitmap bitmap = mEnd;
paint = mEndPaint;
paint.setAlpha(alpha);
if (mBitmapScalingType == null)
canvas.drawBitmap(bitmap, mEndX, mEndY, paint);
else
mBitmapScalingType.draw(bitmap, canvas.getWidth(),
canvas.getHeight(), canvas, paint);
paint.setAlpha(0xFF);
}
if (!done) {
mHandler.post(mInvalidater);
}
}
So the canvas.getWidth() and canvas.getHeight() returns 128 (width) and 150 (height) which is the same as the ImageView has. But the result is:
The blue rectangle has not been painted over the complete canvas and I can't get figure out why.
The ImageView that displays my fadeable drawable has no specific scaletype set.
Any ideas what could be wrong?
I have also noticed that the width and height calculated from setBounds() is 180 x 212 px
@Override
public void setBounds(int left, int top, int right, int bottom) {
super.setBounds(left, top, right, bottom);
final int width = right - left;
final int height = bottom - top;
Log.d("Test", "width: "+width+" height: "+height);
}
and if I draw the color with 180 x 212 px
canvas.drawRect(0, 0, 180, 212, paint);
the rectangular is now drawn to fill the canvas completely.
Any idea what could be wrong?
Btw. The ImageView is defined like that:
<ImageView android:id="@+id/playerPic"
android:layout_width="64dp"
android:layout_height="75dp"
android:layout_marginRight="10dp"
/>
in xhdpi 64dp = 128px and 75dp = 150 px
Best Answer
This answer doesn't explain the difference in dimensions, but sometimes it's easier to just do things a different way.
If you just want to fill the canvas with a color, you don't need to use
drawRect()
, just usedrawColor()
. There's the simple version that just takes aColor
, and one that lets you specify a porter-duff mode. This way you don't need dimensions at all, and you can avoid the whole thing.