A parameter is a variable in a method definition. When a method is called, the arguments are the data you pass into the method's parameters.
public void MyMethod(string myParam) { }
...
string myArg1 = "this is my argument";
myClass.MyMethod(myArg1);
Using the Application Class
Depending on what you're doing in your initialization you could consider creating a new class that extends Application
and moving your initialization code into an overridden onCreate
method within that class.
public class MyApplicationClass extends Application {
@Override
public void onCreate() {
super.onCreate();
// TODO Put your application initialization code here.
}
}
The onCreate
in the application class is only called when the entire application is created, so the Activity restarts on orientation or keyboard visibility changes won't trigger it.
It's good practice to expose the instance of this class as a singleton and exposing the application variables you're initializing using getters and setters.
NOTE: You'll need to specify the name of your new Application class in the manifest for it to be registered and used:
<application
android:name="com.you.yourapp.MyApplicationClass"
Reacting to Configuration Changes [UPDATE: this is deprecated since API 13; see the recommended alternative]
As a further alternative, you can have your application listen for events that would cause a restart – like orientation and keyboard visibility changes – and handle them within your Activity.
Start by adding the android:configChanges
node to your Activity's manifest node
<activity android:name=".MyActivity"
android:configChanges="orientation|keyboardHidden"
android:label="@string/app_name">
or for Android 3.2 (API level 13) and newer:
<activity android:name=".MyActivity"
android:configChanges="keyboardHidden|orientation|screenSize"
android:label="@string/app_name">
Then within the Activity override the onConfigurationChanged
method and call setContentView
to force the GUI layout to be re-done in the new orientation.
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
setContentView(R.layout.myLayout);
}
Best Answer
Google's Android Documentation Says that :
An asynchronous task is defined by 3 generic types, called Params, Progress and Result, and 4 steps, called onPreExecute, doInBackground, onProgressUpdate and onPostExecute.
AsyncTask's generic types :
The three types used by an asynchronous task are the following:
Not all types are always used by an asynchronous task. To mark a type as unused, simply use the type Void:
You Can further refer : http://developer.android.com/reference/android/os/AsyncTask.html
Or You Can clear whats the role of AsyncTask by refering Sankar-Ganesh's Blog
Well The structure of a typical AsyncTask class goes like :
This method is executed before starting the new Thread. There is no input/output values, so just initialize variables or whatever you think you need to do.
The most important method in the AsyncTask class. You have to place here all the stuff you want to do in the background, in a different thread from the main one. Here we have as an input value an array of objects from the type “X” (Do you see in the header? We have “...extends AsyncTask” These are the TYPES of the input parameters) and returns an object from the type “Z”.
This method is called using the method publishProgress(y) and it is usually used when you want to show any progress or information in the main screen, like a progress bar showing the progress of the operation you are doing in the background.
This method is called after the operation in the background is done. As an input parameter you will receive the output parameter of the doInBackground method.
What about the X, Y and Z types?
As you can deduce from the above structure:
How do we call this task from an outside class? Just with the following two lines:
Where x is the input parameter of the type X.
Once we have our task running, we can find out its status from “outside”. Using the “getStatus()” method.
and we can receive the following status:
RUNNING - Indicates that the task is running.
PENDING - Indicates that the task has not been executed yet.
FINISHED - Indicates that onPostExecute(Z) has finished.
Hints about using AsyncTask
Do not call the methods onPreExecute, doInBackground and onPostExecute manually. This is automatically done by the system.
You cannot call an AsyncTask inside another AsyncTask or Thread. The call of the method execute must be done in the UI Thread.
The method onPostExecute is executed in the UI Thread (here you can call another AsyncTask!).
The input parameters of the task can be an Object array, this way you can put whatever objects and types you want.