You need to override onSaveInstanceState(Bundle savedInstanceState)
and write the application state values you want to change to the Bundle
parameter like this:
@Override
public void onSaveInstanceState(Bundle savedInstanceState) {
super.onSaveInstanceState(savedInstanceState);
// Save UI state changes to the savedInstanceState.
// This bundle will be passed to onCreate if the process is
// killed and restarted.
savedInstanceState.putBoolean("MyBoolean", true);
savedInstanceState.putDouble("myDouble", 1.9);
savedInstanceState.putInt("MyInt", 1);
savedInstanceState.putString("MyString", "Welcome back to Android");
// etc.
}
The Bundle is essentially a way of storing a NVP ("Name-Value Pair") map, and it will get passed in to onCreate()
and also onRestoreInstanceState()
where you would then extract the values from activity like this:
@Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
// Restore UI state from the savedInstanceState.
// This bundle has also been passed to onCreate.
boolean myBoolean = savedInstanceState.getBoolean("MyBoolean");
double myDouble = savedInstanceState.getDouble("myDouble");
int myInt = savedInstanceState.getInt("MyInt");
String myString = savedInstanceState.getString("MyString");
}
Or from a fragment.
@Override
public void onViewStateRestored(@Nullable Bundle savedInstanceState) {
super.onViewStateRestored(savedInstanceState);
// Restore UI state from the savedInstanceState.
// This bundle has also been passed to onCreate.
boolean myBoolean = savedInstanceState.getBoolean("MyBoolean");
double myDouble = savedInstanceState.getDouble("myDouble");
int myInt = savedInstanceState.getInt("MyInt");
String myString = savedInstanceState.getString("MyString");
}
You would usually use this technique to store instance values for your application (selections, unsaved text, etc.).
You can force Android to hide the virtual keyboard using the InputMethodManager, calling hideSoftInputFromWindow
, passing in the token of the window containing your focused view.
// Check if no view has focus:
View view = this.getCurrentFocus();
if (view != null) {
InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(view.getWindowToken(), 0);
}
This will force the keyboard to be hidden in all situations. In some cases, you will want to pass in InputMethodManager.HIDE_IMPLICIT_ONLY
as the second parameter to ensure you only hide the keyboard when the user didn't explicitly force it to appear (by holding down the menu).
Note: If you want to do this in Kotlin, use:
context?.getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
Kotlin Syntax
// Only runs if there is a view that is currently focused
this.currentFocus?.let { view ->
val imm = getSystemService(Context.INPUT_METHOD_SERVICE) as? InputMethodManager
imm?.hideSoftInputFromWindow(view.windowToken, 0)
}
Best Answer
I'm going to preface this answer by saying you will need to draw everything at 0,0 and then scale it, and finally translate it to behave properly.
Simply do the following in your onDraw method:
xScale shrinks or stretches in the X direction, yScale shrinks or stretches in the Y direction.
1.0 is the default for these, so 2.0 would stretch it by double and 0.5 would shrink it by half.
Example:
This will draw a rectangle with length 5.0, and width 5.0, scale it down to 2.5 for length and width, and then move it to (50, 50).
The result will be a rectangle drawn as if you did this:
I hope this helps!