I'm using Sprite Kit to create my first iOS app, and I'm stumbling over what seems to be a pretty basic problem.
I'm trying to animate the contents (fillNode
) of a SKCropNode (cropNode
). The code below sets up the SKScene just fine (I see the illustration masked correctly, placed over the background image in the right location)…
SKSpriteNode *logoBG = [[SKSpriteNode alloc] initWithImageNamed:logoBackground];
logoBG.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
[self addChild:logoBG];
SKCropNode *cropNode = [[SKCropNode alloc] init];
cropNode.maskNode = [[SKSpriteNode alloc] initWithImageNamed:logoMask];
SKSpriteNode *fillNode = [[SKSpriteNode alloc] initWithImageNamed:logoImage];
[cropNode addChild:fillNode];
fillNode.position = CGPointMake(0,300);
cropNode.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
self.logoContent = cropNode;
[self addChild:self.logoContent];
…but I can't access the masked illustration to animate its position (I want it to start off outside the mask and slide into position):
CGRect screenBound = [[UIScreen mainScreen] bounds];
CGSize screenSize = screenBound.size;
SKAction *moveUp = [SKAction moveByX: 0 y: 100 duration: 5];
SKAction *moveSequence = [SKAction sequence:@[moveUp]];
[self.logoContent.target_illustration runAction: moveSequence completion:^{ // '.target_illustration' = the SKSpriteNode that I want to animate; cropNode.fillNode
SKScene *titleScreen = [[TitleScreen alloc] initWithSize:self.size];
SKTransition *fade = [SKTransition fadeWithDuration:(1)];
[self.view presentScene:titleScreen transition:fade];
}];
I can only animate the whole logoContent
rather than its child nodes.
Any ideas where I'm going wrong?
Best Answer
Just for reference if anyone wants to know how to mask, here is a simple snippet