What if I want to obtain a distinct list based on one or more properties?
Simple! You want to group them and pick a winner out of the group.
List<Person> distinctPeople = allPeople
.GroupBy(p => p.PersonId)
.Select(g => g.First())
.ToList();
If you want to define groups on multiple properties, here's how:
List<Person> distinctPeople = allPeople
.GroupBy(p => new {p.PersonId, p.FavoriteColor} )
.Select(g => g.First())
.ToList();
Note: Certain query providers are unable to resolve that each group must have at least one element, and that First is the appropriate method to call in that situation. If you find yourself working with such a query provider, FirstOrDefault may help get your query through the query provider.
Note2: Consider this answer for an EF Core (prior to EF Core 6) compatible approach. https://stackoverflow.com/a/66529949/8155
The recommended IDisposable pattern is here. When programming a class that uses IDisposable, generally you should use two patterns:
When implementing a sealed class that doesn't use unmanaged resources, you simply implement a Dispose method as with normal interface implementations:
public sealed class A : IDisposable
{
public void Dispose()
{
// get rid of managed resources, call Dispose on member variables...
}
}
When implementing an unsealed class, do it like this:
public class B : IDisposable
{
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// get rid of managed resources
}
// get rid of unmanaged resources
}
// only if you use unmanaged resources directly in B
//~B()
//{
// Dispose(false);
//}
}
Notice that I haven't declared a finalizer in B
; you should only implement a finalizer if you have actual unmanaged resources to dispose. The CLR deals with finalizable objects differently to non-finalizable objects, even if SuppressFinalize
is called.
So, you shouldn't declare a finalizer unless you have to, but you give inheritors of your class a hook to call your Dispose
and implement a finalizer themselves if they use unmanaged resources directly:
public class C : B
{
private IntPtr m_Handle;
protected override void Dispose(bool disposing)
{
if (disposing)
{
// get rid of managed resources
}
ReleaseHandle(m_Handle);
base.Dispose(disposing);
}
~C() {
Dispose(false);
}
}
If you're not using unmanaged resources directly (SafeHandle
and friends doesn't count, as they declare their own finalizers), then don't implement a finalizer, as the GC deals with finalizable classes differently, even if you later suppress the finalizer. Also note that, even though B
doesn't have a finalizer, it still calls SuppressFinalize
to correctly deal with any subclasses that do implement a finalizer.
When a class implements the IDisposable interface, it means that somewhere there are some unmanaged resources that should be got rid of when you've finished using the class. The actual resources are encapsulated within the classes; you don't need to explicitly delete them. Simply calling Dispose()
or wrapping the class in a using(...) {}
will make sure any unmanaged resources are got rid of as necessary.
Best Answer
Use
CancelAsync()
method. Check this article.