C++ – const char* vs char* (C++)

c

For the following program:

int DivZero(int, int, int);

int main()
{
    try {
        cout << DivZero(1,0,2) << endl;
    }
    catch(char* e)
    {
        cout << "Exception is thrown!" << endl;
        cout << e << endl;
        return 1;
    }
    return 0;
}

int DivZero(int a, int b, int c)
{
    if( a <= 0 || b <= 0 || c <= 0)
        throw "All parameters must be greater than 0.";
    return b/c + a;
}

Using char* e will give

terminate called after throwing an
instance of 'char const*'

According to C++ Exception Handling , the solution is to use const char* instead.

Further reading from function (const char *) vs. function (char *) said that

The type of "String" is char*', not
const char*'

(this is a C discussion I think…)

Additional reading on Stack Overflow char* vs const char* as a parameter tells me the difference. But none of them address my questions:

  1. It seems like both char* and string* have limit on the numbers of characters. Am I correct?
  2. How does adding the keyword const to char* eliminates that limit? I thought the only purpose of const is to set a flag that said "unmodifiable". I understand that const char* e means " the pointer which points to unmodifiable char type".

The solution to that error is to use const char* e.

Even const string* e doesn't work. (just for the sake of testing…)

Can anyone explain, please? Thank you!

By the way, I am on Ubuntu, compiled by GCC, on Eclipse.

Best Answer

The email you linked to about "String" is wrong (and confusing).

Basically:

char* is a pointer to an unbounded array of characters. Traditionally we consider such an array to be a C-string if it contains a set of valid characters followed by a \0. There's no limit to the size of the array.

const char* is a pointer to an unbounded array of immutable characters.

string* is a pointer to a std::string object, and is entirely different. This is a smart object that encapsulates a string. Using std::string instead of C-strings can make your life loads easier, even though they've got some rough edges and a lot of nasty gotchas; they're well worth looking into, but they're not relevant to the question.

"String" is a special expression that returns a const char* pointing at the specific C-string (note: this is not actually true, but it's a simplification that lets me answer the question concisely).

A char* can be automatically cast to a const char*, but not vice versa. Note that old C++ compilers had a special exception to the type rules to let you do this:

char* s = "String";

...without producing a type error; this was for C compatibility. Modern C++ compilers won't let you do it (such as recent gccs). They require this:

const char* s = "String";

So. The problem here is that you've got:

throw "All parameters must be greater than 0.";

...but then you're trying to catch it with:

catch(char* e)

This doesn't work, because the throw is throwing a const char*, which can't be cast to the type specified in the catch, so it isn't getting caught.

This is why changing the catch to:

catch (const char* e)

...makes it work.

Related Topic