C++ – Detecting TCP Client Disconnect

csocketstcp

Let's say I'm running a simple server and have accept()ed a connection from a client.

What is the best way to tell when the client has disconnected? Normally, a client is supposed to send a close command, but what if it disconnects manually or loses network connection altogether? How can the server detect or handle this?

Best Answer

In TCP there is only one way to detect an orderly disconnect, and that is by getting zero as a return value from read()/recv()/recvXXX() when reading.

There is also only one reliable way to detect a broken connection: by writing to it. After enough writes to a broken connection, TCP will have done enough retries and timeouts to know that it's broken and will eventually cause write()/send()/sendXXX() to return -1 with an errno/WSAGetLastError() value of ECONNRESET, or in some cases 'connection timed out'. Note that the latter is different from 'connect timeout', which can occur in the connect phase.

You should also set a reasonable read timeout, and drop connections that fail it.

The answer here about ioctl() and FIONREAD is compete nonsense. All that does is tell you how many bytes are presently in the socket receive buffer, available to be read without blocking. If a client doesn't send you anything for five minutes that doesn't constitute a disconnect, but it does cause FIONREAD to be zero. Not the same thing: not even close.

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