Contrary to the answers here, you DON'T need to worry about encoding if the bytes don't need to be interpreted!
Like you mentioned, your goal is, simply, to "get what bytes the string has been stored in".
(And, of course, to be able to re-construct the string from the bytes.)
For those goals, I honestly do not understand why people keep telling you that you need the encodings. You certainly do NOT need to worry about encodings for this.
Just do this instead:
static byte[] GetBytes(string str)
{
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
return bytes;
}
// Do NOT use on arbitrary bytes; only use on GetBytes's output on the SAME system
static string GetString(byte[] bytes)
{
char[] chars = new char[bytes.Length / sizeof(char)];
System.Buffer.BlockCopy(bytes, 0, chars, 0, bytes.Length);
return new string(chars);
}
As long as your program (or other programs) don't try to interpret the bytes somehow, which you obviously didn't mention you intend to do, then there is nothing wrong with this approach! Worrying about encodings just makes your life more complicated for no real reason.
Additional benefit to this approach: It doesn't matter if the string contains invalid characters, because you can still get the data and reconstruct the original string anyway!
It will be encoded and decoded just the same, because you are just looking at the bytes.
If you used a specific encoding, though, it would've given you trouble with encoding/decoding invalid characters.
Just cast the enum, e.g.
int something = (int) Question.Role;
The above will work for the vast majority of enums you see in the wild, as the default underlying type for an enum is int
.
However, as cecilphillip points out, enums can have different underlying types.
If an enum is declared as a uint
, long
, or ulong
, it should be cast to the type of the enum; e.g. for
enum StarsInMilkyWay:long {Sun = 1, V645Centauri = 2 .. Wolf424B = 2147483649};
you should use
long something = (long)StarsInMilkyWay.Wolf424B;
Best Answer
Web cameras are supposed to deliver video feeds, not stills. So the native API you might be interested in is the one for video capture, which are DirectShow and Media Foundation.
The one you would most likely want is DirectShow, but it is not well suited to be interfaced from managed code, so you will need a DirectShow.NET which is open source wrapper. You typically start video streaming there and once you have a good image you stop the activity.
Or instead you might keep looking for a ready to use library which does the mentioned above for you.
One of DirectShow.NET samples does what you look for.
It mentions WIA, however WIA API is not available for all (or any in recent OSes?) web cameras, WIA more targets device like scanners.
Other APIs are perhaps less suitable.