How can an int
be cast to an enum
in C#?
C# – How to cast int to enum
ccastingenumsint
Related Solutions
The [Flags]
attribute should be used whenever the enumerable represents a collection of possible values, rather than a single value. Such collections are often used with bitwise operators, for example:
var allowedColors = MyColor.Red | MyColor.Green | MyColor.Blue;
Note that the [Flags]
attribute doesn't enable this by itself - all it does is allow a nice representation by the .ToString()
method:
enum Suits { Spades = 1, Clubs = 2, Diamonds = 4, Hearts = 8 }
[Flags] enum SuitsFlags { Spades = 1, Clubs = 2, Diamonds = 4, Hearts = 8 }
...
var str1 = (Suits.Spades | Suits.Diamonds).ToString();
// "5"
var str2 = (SuitsFlags.Spades | SuitsFlags.Diamonds).ToString();
// "Spades, Diamonds"
It is also important to note that [Flags]
does not automatically make the enum values powers of two. If you omit the numeric values, the enum will not work as one might expect in bitwise operations, because by default the values start with 0 and increment.
Incorrect declaration:
[Flags]
public enum MyColors
{
Yellow, // 0
Green, // 1
Red, // 2
Blue // 3
}
The values, if declared this way, will be Yellow = 0, Green = 1, Red = 2, Blue = 3. This will render it useless as flags.
Here's an example of a correct declaration:
[Flags]
public enum MyColors
{
Yellow = 1,
Green = 2,
Red = 4,
Blue = 8
}
To retrieve the distinct values in your property, one can do this:
if (myProperties.AllowedColors.HasFlag(MyColor.Yellow))
{
// Yellow is allowed...
}
or prior to .NET 4:
if((myProperties.AllowedColors & MyColor.Yellow) == MyColor.Yellow)
{
// Yellow is allowed...
}
if((myProperties.AllowedColors & MyColor.Green) == MyColor.Green)
{
// Green is allowed...
}
Under the covers
This works because you used powers of two in your enumeration. Under the covers, your enumeration values look like this in binary ones and zeros:
Yellow: 00000001
Green: 00000010
Red: 00000100
Blue: 00001000
Similarly, after you've set your property AllowedColors to Red, Green and Blue using the binary bitwise OR |
operator, AllowedColors looks like this:
myProperties.AllowedColors: 00001110
So when you retrieve the value you are actually performing bitwise AND &
on the values:
myProperties.AllowedColors: 00001110
MyColor.Green: 00000010
-----------------------
00000010 // Hey, this is the same as MyColor.Green!
The None = 0 value
And regarding the use of 0
in your enumeration, quoting from MSDN:
[Flags]
public enum MyColors
{
None = 0,
....
}
Use None as the name of the flag enumerated constant whose value is zero. You cannot use the None enumerated constant in a bitwise AND operation to test for a flag because the result is always zero. However, you can perform a logical, not a bitwise, comparison between the numeric value and the None enumerated constant to determine whether any bits in the numeric value are set.
You can find more info about the flags attribute and its usage at msdn and designing flags at msdn
Enums have been added to Python 3.4 as described in PEP 435. It has also been backported to 3.3, 3.2, 3.1, 2.7, 2.6, 2.5, and 2.4 on pypi.
For more advanced Enum techniques try the aenum library (2.7, 3.3+, same author as enum34
. Code is not perfectly compatible between py2 and py3, e.g. you'll need __order__
in python 2).
- To use
enum34
, do$ pip install enum34
- To use
aenum
, do$ pip install aenum
Installing enum
(no numbers) will install a completely different and incompatible version.
from enum import Enum # for enum34, or the stdlib version
# from aenum import Enum # for the aenum version
Animal = Enum('Animal', 'ant bee cat dog')
Animal.ant # returns <Animal.ant: 1>
Animal['ant'] # returns <Animal.ant: 1> (string lookup)
Animal.ant.name # returns 'ant' (inverse lookup)
or equivalently:
class Animal(Enum):
ant = 1
bee = 2
cat = 3
dog = 4
In earlier versions, one way of accomplishing enums is:
def enum(**enums):
return type('Enum', (), enums)
which is used like so:
>>> Numbers = enum(ONE=1, TWO=2, THREE='three')
>>> Numbers.ONE
1
>>> Numbers.TWO
2
>>> Numbers.THREE
'three'
You can also easily support automatic enumeration with something like this:
def enum(*sequential, **named):
enums = dict(zip(sequential, range(len(sequential))), **named)
return type('Enum', (), enums)
and used like so:
>>> Numbers = enum('ZERO', 'ONE', 'TWO')
>>> Numbers.ZERO
0
>>> Numbers.ONE
1
Support for converting the values back to names can be added this way:
def enum(*sequential, **named):
enums = dict(zip(sequential, range(len(sequential))), **named)
reverse = dict((value, key) for key, value in enums.iteritems())
enums['reverse_mapping'] = reverse
return type('Enum', (), enums)
This overwrites anything with that name, but it is useful for rendering your enums in output. It will throw a KeyError
if the reverse mapping doesn't exist. With the first example:
>>> Numbers.reverse_mapping['three']
'THREE'
If you are using MyPy another way to express "enums" is with typing.Literal
.
For example:
from typing import Literal #python >=3.8
from typing_extensions import Literal #python 2.7, 3.4-3.7
Animal = Literal['ant', 'bee', 'cat', 'dog']
def hello_animal(animal: Animal):
print(f"hello {animal}")
hello_animal('rock') # error
hello_animal('bee') # passes
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Best Answer
From an int:
From a string:
Update:
From number you can also