C++ – How to implement classic sorting algorithms in modern C++

algorithmcc++-faqc++14sorting

The std::sort algorithm (and its cousins std::partial_sort and std::nth_element) from the C++ Standard Library is in most implementations a complicated and hybrid amalgamation of more elementary sorting algorithms, such as selection sort, insertion sort, quick sort, merge sort, or heap sort.

There are many questions here and on sister sites such as https://codereview.stackexchange.com/ related to bugs, complexity and other aspects of implementations of these classic sorting algorithms. Most of the offered implementations consist of raw loops, use index manipulation and concrete types, and are generally non-trivial to analyse in terms of correctness and efficiency.

Question: how can the above mentioned classic sorting algorithms be implemented using modern C++?

  • no raw loops, but combining the Standard Library's algorithmic building blocks from <algorithm>
  • iterator interface and use of templates instead of index manipulation and concrete types
  • C++14 style, including the full Standard Library, as well as syntactic noise reducers such as auto, template aliases, transparent comparators and polymorphic lambdas.

Notes:

  • for further references on implementations of sorting algorithms see Wikipedia, Rosetta Code or http://www.sorting-algorithms.com/
  • according to Sean Parent's conventions (slide 39), a raw loop is a for-loop longer than composition of two functions with an operator. So f(g(x)); or f(x); g(x); or f(x) + g(x); are not raw loops, and neither are the loops in selection_sort and insertion_sort below.
  • I follow Scott Meyers's terminology to denote the current C++1y already as C++14, and to denote C++98 and C++03 both as C++98, so don't flame me for that.
  • As suggested in the comments by @Mehrdad, I provide four implementations as a Live Example at the end of the answer: C++14, C++11, C++98 and Boost and C++98.
  • The answer itself is presented in terms of C++14 only. Where relevant, I denote the syntactic and library differences where the various language versions differ.

Best Answer

Algorithmic building blocks

We begin by assembling the algorithmic building blocks from the Standard Library:

#include <algorithm>    // min_element, iter_swap, 
                        // upper_bound, rotate, 
                        // partition, 
                        // inplace_merge,
                        // make_heap, sort_heap, push_heap, pop_heap,
                        // is_heap, is_sorted
#include <cassert>      // assert 
#include <functional>   // less
#include <iterator>     // distance, begin, end, next
  • the iterator tools such as non-member std::begin() / std::end() as well as with std::next() are only available as of C++11 and beyond. For C++98, one needs to write these himself. There are substitutes from Boost.Range in boost::begin() / boost::end(), and from Boost.Utility in boost::next().
  • the std::is_sorted algorithm is only available for C++11 and beyond. For C++98, this can be implemented in terms of std::adjacent_find and a hand-written function object. Boost.Algorithm also provides a boost::algorithm::is_sorted as a substitute.
  • the std::is_heap algorithm is only available for C++11 and beyond.

Syntactical goodies

C++14 provides transparent comparators of the form std::less<> that act polymorphically on their arguments. This avoids having to provide an iterator's type. This can be used in combination with C++11's default function template arguments to create a single overload for sorting algorithms that take < as comparison and those that have a user-defined comparison function object.

template<class It, class Compare = std::less<>>
void xxx_sort(It first, It last, Compare cmp = Compare{});

In C++11, one can define a reusable template alias to extract an iterator's value type which adds minor clutter to the sort algorithms' signatures:

template<class It>
using value_type_t = typename std::iterator_traits<It>::value_type;

template<class It, class Compare = std::less<value_type_t<It>>>
void xxx_sort(It first, It last, Compare cmp = Compare{});

In C++98, one needs to write two overloads and use the verbose typename xxx<yyy>::type syntax

template<class It, class Compare>
void xxx_sort(It first, It last, Compare cmp); // general implementation

template<class It>
void xxx_sort(It first, It last)
{
    xxx_sort(first, last, std::less<typename std::iterator_traits<It>::value_type>());
}
  • Another syntactical nicety is that C++14 facilitates wrapping user-defined comparators through polymorphic lambdas (with auto parameters that are deduced like function template arguments).
  • C++11 only has monomorphic lambdas, that require the use of the above template alias value_type_t.
  • In C++98, one either needs to write a standalone function object or resort to the verbose std::bind1st / std::bind2nd / std::not1 type of syntax.
  • Boost.Bind improves this with boost::bind and _1 / _2 placeholder syntax.
  • C++11 and beyond also have std::find_if_not, whereas C++98 needs std::find_if with a std::not1 around a function object.

C++ Style

There is no generally acceptable C++14 style yet. For better or for worse, I closely follow Scott Meyers's draft Effective Modern C++ and Herb Sutter's revamped GotW. I use the following style recommendations:

  • Herb Sutter's "Almost Always Auto" and Scott Meyers's "Prefer auto to specific type declarations" recommendation, for which the brevity is unsurpassed, although its clarity is sometimes disputed.
  • Scott Meyers's "Distinguish () and {} when creating objects" and consistently choose braced-initialization {} instead of the good old parenthesized initialization () (in order to side-step all most-vexing-parse issues in generic code).
  • Scott Meyers's "Prefer alias declarations to typedefs". For templates this is a must anyway, and using it everywhere instead of typedef saves time and adds consistency.
  • I use a for (auto it = first; it != last; ++it) pattern in some places, in order to allow for loop invariant checking for already sorted sub-ranges. In production code, the use of while (first != last) and a ++first somewhere inside the loop might be slightly better.

Selection sort

Selection sort does not adapt to the data in any way, so its runtime is always O(N²). However, selection sort has the property of minimizing the number of swaps. In applications where the cost of swapping items is high, selection sort very well may be the algorithm of choice.

To implement it using the Standard Library, repeatedly use std::min_element to find the remaining minimum element, and iter_swap to swap it into place:

template<class FwdIt, class Compare = std::less<>>
void selection_sort(FwdIt first, FwdIt last, Compare cmp = Compare{})
{
    for (auto it = first; it != last; ++it) {
        auto const selection = std::min_element(it, last, cmp);
        std::iter_swap(selection, it); 
        assert(std::is_sorted(first, std::next(it), cmp));
    }
}

Note that selection_sort has the already processed range [first, it) sorted as its loop invariant. The minimal requirements are forward iterators, compared to std::sort's random access iterators.

Details omitted:

  • selection sort can be optimized with an early test if (std::distance(first, last) <= 1) return; (or for forward / bidirectional iterators: if (first == last || std::next(first) == last) return;).
  • for bidirectional iterators, the above test can be combined with a loop over the interval [first, std::prev(last)), because the last element is guaranteed to be the minimal remaining element and doesn't require a swap.

Insertion sort

Although it is one of the elementary sorting algorithms with O(N²) worst-case time, insertion sort is the algorithm of choice either when the data is nearly sorted (because it is adaptive) or when the problem size is small (because it has low overhead). For these reasons, and because it is also stable, insertion sort is often used as the recursive base case (when the problem size is small) for higher overhead divide-and-conquer sorting algorithms, such as merge sort or quick sort.

To implement insertion_sort with the Standard Library, repeatedly use std::upper_bound to find the location where the current element needs to go, and use std::rotate to shift the remaining elements upward in the input range:

template<class FwdIt, class Compare = std::less<>>
void insertion_sort(FwdIt first, FwdIt last, Compare cmp = Compare{})
{
    for (auto it = first; it != last; ++it) {
        auto const insertion = std::upper_bound(first, it, *it, cmp);
        std::rotate(insertion, it, std::next(it)); 
        assert(std::is_sorted(first, std::next(it), cmp));
    }
}

Note that insertion_sort has the already processed range [first, it) sorted as its loop invariant. Insertion sort also works with forward iterators.

Details omitted:

  • insertion sort can be optimized with an early test if (std::distance(first, last) <= 1) return; (or for forward / bidirectional iterators: if (first == last || std::next(first) == last) return;) and a loop over the interval [std::next(first), last), because the first element is guaranteed to be in place and doesn't require a rotate.
  • for bidirectional iterators, the binary search to find the insertion point can be replaced with a reverse linear search using the Standard Library's std::find_if_not algorithm.

Four Live Examples (C++14, C++11, C++98 and Boost, C++98) for the fragment below:

using RevIt = std::reverse_iterator<BiDirIt>;
auto const insertion = std::find_if_not(RevIt(it), RevIt(first), 
    [=](auto const& elem){ return cmp(*it, elem); }
).base();
  • For random inputs this gives O(N²) comparisons, but this improves to O(N) comparisons for almost sorted inputs. The binary search always uses O(N log N) comparisons.
  • For small input ranges, the better memory locality (cache, prefetching) of a linear search might also dominate a binary search (one should test this, of course).

Quick sort

When carefully implemented, quick sort is robust and has O(N log N) expected complexity, but with O(N²) worst-case complexity that can be triggered with adversarially chosen input data. When a stable sort is not needed, quick sort is an excellent general-purpose sort.

Even for the simplest versions, quick sort is quite a bit more complicated to implement using the Standard Library than the other classic sorting algorithms. The approach below uses a few iterator utilities to locate the middle element of the input range [first, last) as the pivot, then use two calls to std::partition (which are O(N)) to three-way partition the input range into segments of elements that are smaller than, equal to, and larger than the selected pivot, respectively. Finally the two outer segments with elements smaller than and larger than the pivot are recursively sorted:

template<class FwdIt, class Compare = std::less<>>
void quick_sort(FwdIt first, FwdIt last, Compare cmp = Compare{})
{
    auto const N = std::distance(first, last);
    if (N <= 1) return;
    auto const pivot = *std::next(first, N / 2);
    auto const middle1 = std::partition(first, last, [=](auto const& elem){ 
        return cmp(elem, pivot); 
    });
    auto const middle2 = std::partition(middle1, last, [=](auto const& elem){ 
        return !cmp(pivot, elem);
    });
    quick_sort(first, middle1, cmp); // assert(std::is_sorted(first, middle1, cmp));
    quick_sort(middle2, last, cmp);  // assert(std::is_sorted(middle2, last, cmp));
}

However, quick sort is rather tricky to get correct and efficient, as each of the above steps has to be carefully checked and optimized for production level code. In particular, for O(N log N) complexity, the pivot has to result into a balanced partition of the input data, which cannot be guaranteed in general for an O(1) pivot, but which can be guaranteed if one sets the pivot as the O(N) median of the input range.

Details omitted:

  • the above implementation is particularly vulnerable to special inputs, e.g. it has O(N^2) complexity for the "organ pipe" input 1, 2, 3, ..., N/2, ... 3, 2, 1 (because the middle is always larger than all other elements).
  • median-of-3 pivot selection from randomly chosen elements from the input range guards against almost sorted inputs for which the complexity would otherwise deteriorate to O(N^2).
  • 3-way partitioning (separating elements smaller than, equal to and larger than the pivot) as shown by the two calls to std::partition is not the most efficient O(N) algorithm to achieve this result.
  • for random access iterators, a guaranteed O(N log N) complexity can be achieved through median pivot selection using std::nth_element(first, middle, last), followed by recursive calls to quick_sort(first, middle, cmp) and quick_sort(middle, last, cmp).
  • this guarantee comes at a cost, however, because the constant factor of the O(N) complexity of std::nth_element can be more expensive than that of the O(1) complexity of a median-of-3 pivot followed by an O(N) call to std::partition (which is a cache-friendly single forward pass over the data).

Merge sort

If using O(N) extra space is of no concern, then merge sort is an excellent choice: it is the only stable O(N log N) sorting algorithm.

It is simple to implement using Standard algorithms: use a few iterator utilities to locate the middle of the input range [first, last) and combine two recursively sorted segments with a std::inplace_merge:

template<class BiDirIt, class Compare = std::less<>>
void merge_sort(BiDirIt first, BiDirIt last, Compare cmp = Compare{})
{
    auto const N = std::distance(first, last);
    if (N <= 1) return;                   
    auto const middle = std::next(first, N / 2);
    merge_sort(first, middle, cmp); // assert(std::is_sorted(first, middle, cmp));
    merge_sort(middle, last, cmp);  // assert(std::is_sorted(middle, last, cmp));
    std::inplace_merge(first, middle, last, cmp); // assert(std::is_sorted(first, last, cmp));
}

Merge sort requires bidirectional iterators, the bottleneck being the std::inplace_merge. Note that when sorting linked lists, merge sort requires only O(log N) extra space (for recursion). The latter algorithm is implemented by std::list<T>::sort in the Standard Library.

Heap sort

Heap sort is simple to implement, performs an O(N log N) in-place sort, but is not stable.

The first loop, O(N) "heapify" phase, puts the array into heap order. The second loop, the O(N log N) "sortdown" phase, repeatedly extracts the maximum and restores heap order. The Standard Library makes this extremely straightforward:

template<class RandomIt, class Compare = std::less<>>
void heap_sort(RandomIt first, RandomIt last, Compare cmp = Compare{})
{
    lib::make_heap(first, last, cmp); // assert(std::is_heap(first, last, cmp));
    lib::sort_heap(first, last, cmp); // assert(std::is_sorted(first, last, cmp));
}

In case you consider it "cheating" to use std::make_heap and std::sort_heap, you can go one level deeper and write those functions yourself in terms of std::push_heap and std::pop_heap, respectively:

namespace lib {

// NOTE: is O(N log N), not O(N) as std::make_heap
template<class RandomIt, class Compare = std::less<>>
void make_heap(RandomIt first, RandomIt last, Compare cmp = Compare{})
{
    for (auto it = first; it != last;) {
        std::push_heap(first, ++it, cmp); 
        assert(std::is_heap(first, it, cmp));           
    }
}

template<class RandomIt, class Compare = std::less<>>
void sort_heap(RandomIt first, RandomIt last, Compare cmp = Compare{})
{
    for (auto it = last; it != first;) {
        std::pop_heap(first, it--, cmp);
        assert(std::is_heap(first, it, cmp));           
    } 
}

}   // namespace lib

The Standard Library specifies both push_heap and pop_heap as complexity O(log N). Note however that the outer loop over the range [first, last) results in O(N log N) complexity for make_heap, whereas std::make_heap has only O(N) complexity. For the overall O(N log N) complexity of heap_sort it doesn't matter.

Details omitted: O(N) implementation of make_heap

Testing

Here are four Live Examples (C++14, C++11, C++98 and Boost, C++98) testing all five algorithms on a variety of inputs (not meant to be exhaustive or rigorous). Just note the huge differences in the LOC: C++11/C++14 need around 130 LOC, C++98 and Boost 190 (+50%) and C++98 more than 270 (+100%).