Setting a bit
Use the bitwise OR operator (|
) to set a bit.
number |= 1UL << n;
That will set the n
th bit of number
. n
should be zero, if you want to set the 1
st bit and so on upto n-1
, if you want to set the n
th bit.
Use 1ULL
if number
is wider than unsigned long
; promotion of 1UL << n
doesn't happen until after evaluating 1UL << n
where it's undefined behaviour to shift by more than the width of a long
. The same applies to all the rest of the examples.
Clearing a bit
Use the bitwise AND operator (&
) to clear a bit.
number &= ~(1UL << n);
That will clear the n
th bit of number
. You must invert the bit string with the bitwise NOT operator (~
), then AND it.
Toggling a bit
The XOR operator (^
) can be used to toggle a bit.
number ^= 1UL << n;
That will toggle the n
th bit of number
.
Checking a bit
You didn't ask for this, but I might as well add it.
To check a bit, shift the number n to the right, then bitwise AND it:
bit = (number >> n) & 1U;
That will put the value of the n
th bit of number
into the variable bit
.
Changing the nth bit to x
Setting the n
th bit to either 1
or 0
can be achieved with the following on a 2's complement C++ implementation:
number ^= (-x ^ number) & (1UL << n);
Bit n
will be set if x
is 1
, and cleared if x
is 0
. If x
has some other value, you get garbage. x = !!x
will booleanize it to 0 or 1.
To make this independent of 2's complement negation behaviour (where -1
has all bits set, unlike on a 1's complement or sign/magnitude C++ implementation), use unsigned negation.
number ^= (-(unsigned long)x ^ number) & (1UL << n);
or
unsigned long newbit = !!x; // Also booleanize to force 0 or 1
number ^= (-newbit ^ number) & (1UL << n);
It's generally a good idea to use unsigned types for portable bit manipulation.
or
number = (number & ~(1UL << n)) | (x << n);
(number & ~(1UL << n))
will clear the n
th bit and (x << n)
will set the n
th bit to x
.
It's also generally a good idea to not to copy/paste code in general and so many people use preprocessor macros (like the community wiki answer further down) or some sort of encapsulation.
Makefile.am:
lib_LIBRARIES = libhello.a
libhello_a_SOURCES = hello.c
configure.ac:
AC_INIT([libhello], [1.0], [bug@libhello.org])
AM_INIT_AUTOMAKE([-Wall -Werror foreign])
AC_PROG_CC
AC_PROG_RANLIB
AC_CONFIG_FILES([Makefile])
AC_OUTPUT
The documentation for building libraries with Automake is here.
Best Answer
You have to edit the file
configure.ac
, and beforeAC_OUTPUT
(which is the last thing in the file) add a call toAC_DEFINE
.In a simple case like yours, it should be enough with:
If you want to set a value, you use:
This last will add
-DMYDEFINE=123
to the flags (DEFS =
in Makefile), and#define MYDEFINE 123
in the generated autoconf header if you use that.I recommend you read the documentation from the beginning, and work through their examples and tutorials. Also check other projects' configure files to see how they use different features.
Edit: If you want to pass flags on the command line to the
make
command, then you do something like this:Then you call
make
like this:If you don't set
MYFLAGS
on the command line, it will be undefined and empty in the makefile.You can also set target-specific
CPPFLAGS
inMakefile.am
, in which case the source files will be recompiled, once for each set of flags: