C# language version history:
These are the versions of C# known about at the time of this writing:
- C# 1.0 released with .NET 1.0 and VS2002 (January 2002)
- C# 1.2 (bizarrely enough); released with .NET 1.1 and VS2003 (April 2003). First version to call
Dispose
on IEnumerator
s which implemented IDisposable
. A few other small features.
- C# 2.0 released with .NET 2.0 and VS2005 (November 2005). Major new features: generics, anonymous methods, nullable types, and iterator blocks
- C# 3.0 released with .NET 3.5 and VS2008 (November 2007). Major new features: lambda expressions, extension methods, expression trees, anonymous types, implicit typing (
var
), and query expressions
- C# 4.0 released with .NET 4 and VS2010 (April 2010). Major new features: late binding (
dynamic
), delegate and interface generic variance, more COM support, named arguments, tuple data type and optional parameters
- C# 5.0 released with .NET 4.5 and VS2012 (August 2012). Major features: async programming, and caller info attributes. Breaking change: loop variable closure.
- C# 6.0 released with .NET 4.6 and VS2015 (July 2015). Implemented by Roslyn. Features: initializers for automatically implemented properties, using directives to import static members, exception filters, element initializers,
await
in catch
and finally
, extension Add
methods in collection initializers.
- C# 7.0 released with .NET 4.7 and VS2017 (March 2017). Major new features: tuples, ref locals and ref return, pattern matching (including pattern-based switch statements), inline
out
parameter declarations, local functions, binary literals, digit separators, and arbitrary async returns.
- C# 7.1 released with VS2017 v15.3 (August 2017). New features: async main, tuple member name inference, default expression, and pattern matching with generics.
- C# 7.2 released with VS2017 v15.5 (November 2017). New features: private protected access modifier, Span<T>, aka interior pointer, aka stackonly struct, and everything else.
- C# 7.3 released with VS2017 v15.7 (May 2018). New features: enum, delegate and
unmanaged
generic type constraints. ref
reassignment. Unsafe improvements: stackalloc
initialization, unpinned indexed fixed
buffers, custom fixed
statements. Improved overloading resolution. Expression variables in initializers and queries. ==
and !=
defined for tuples. Auto-properties' backing fields can now be targeted by attributes.
- C# 8.0 released with .NET Core 3.0 and VS2019 v16.3 (September 2019). Major new features: nullable reference-types, asynchronous streams, indices and ranges, readonly members, using declarations, default interface methods, static local functions, and enhancement of interpolated verbatim strings.
- C# 9.0 released with .NET 5.0 and VS2019 v16.8 (November 2020). Major new features: init-only properties, records, with-expressions, data classes, positional records, top-level programs, improved pattern matching (simple type patterns, relational patterns, logical patterns), improved target typing (target-type
new
expressions, target typed ??
and ?
), and covariant returns. Minor features: relax ordering of ref
and partial
modifiers, parameter null checking, lambda discard parameters, native int
s, attributes on local functions, function pointers, static lambdas, extension GetEnumerator
, module initializers, and extending partial.
In response to the OP's question:
What are the correct version numbers for C#? What came out when? Why can't I find any answers about C# 3.5?
There is no such thing as C# 3.5 - the cause of confusion here is that the C# 3.0 is present in .NET 3.5. The language and framework are versioned independently, however - as is the CLR, which is at version 2.0 for .NET 2.0 through 3.5, .NET 4 introducing CLR 4.0, service packs notwithstanding. The CLR in .NET 4.5 has various improvements, but the versioning is unclear: in some places it may be referred to as CLR 4.5 (this MSDN page used to refer to it that way, for example), but the Environment.Version
property still reports 4.0.xxx.
As of May 3, 2017, the C# Language Team created a history of C# versions and features on their GitHub repository: Features Added in C# Language Versions. There is also a page that tracks upcoming and recently implemented language features.
In your case, everything is fine. It's the object which publishes the events which keeps the targets of the event handlers live. So if I have:
publisher.SomeEvent += target.DoSomething;
then publisher
has a reference to target
but not the other way round.
In your case, the publisher is going to be eligible for garbage collection (assuming there are no other references to it) so the fact that it's got a reference to the event handler targets is irrelevant.
The tricky case is when the publisher is long-lived but the subscribers don't want to be - in that case you need to unsubscribe the handlers. For example, suppose you have some data transfer service which lets you subscribe to asynchronous notifications about bandwidth changes, and the transfer service object is long-lived. If we do this:
BandwidthUI ui = new BandwidthUI();
transferService.BandwidthChanged += ui.HandleBandwidthChange;
// Suppose this blocks until the transfer is complete
transferService.Transfer(source, destination);
// We now have to unsusbcribe from the event
transferService.BandwidthChanged -= ui.HandleBandwidthChange;
(You'd actually want to use a finally block to make sure you don't leak the event handler.) If we didn't unsubscribe, then the BandwidthUI
would live at least as long as the transfer service.
Personally I rarely come across this - usually if I subscribe to an event, the target of that event lives at least as long as the publisher - a form will last as long as the button which is on it, for example. It's worth knowing about this potential issue, but I think some people worry about it when they needn't, because they don't know which way round the references go.
EDIT: This is to answer Jonathan Dickinson's comment. Firstly, look at the docs for Delegate.Equals(object) which clearly give the equality behaviour.
Secondly, here's a short but complete program to show unsubscription working:
using System;
public class Publisher
{
public event EventHandler Foo;
public void RaiseFoo()
{
Console.WriteLine("Raising Foo");
EventHandler handler = Foo;
if (handler != null)
{
handler(this, EventArgs.Empty);
}
else
{
Console.WriteLine("No handlers");
}
}
}
public class Subscriber
{
public void FooHandler(object sender, EventArgs e)
{
Console.WriteLine("Subscriber.FooHandler()");
}
}
public class Test
{
static void Main()
{
Publisher publisher = new Publisher();
Subscriber subscriber = new Subscriber();
publisher.Foo += subscriber.FooHandler;
publisher.RaiseFoo();
publisher.Foo -= subscriber.FooHandler;
publisher.RaiseFoo();
}
}
Results:
Raising Foo
Subscriber.FooHandler()
Raising Foo
No handlers
(Tested on Mono and .NET 3.5SP1.)
Further edit:
This is to prove that an event publisher can be collected while there are still references to a subscriber.
using System;
public class Publisher
{
~Publisher()
{
Console.WriteLine("~Publisher");
Console.WriteLine("Foo==null ? {0}", Foo == null);
}
public event EventHandler Foo;
}
public class Subscriber
{
~Subscriber()
{
Console.WriteLine("~Subscriber");
}
public void FooHandler(object sender, EventArgs e) {}
}
public class Test
{
static void Main()
{
Publisher publisher = new Publisher();
Subscriber subscriber = new Subscriber();
publisher.Foo += subscriber.FooHandler;
Console.WriteLine("No more refs to publisher, "
+ "but subscriber is alive");
GC.Collect();
GC.WaitForPendingFinalizers();
Console.WriteLine("End of Main method. Subscriber is about to "
+ "become eligible for collection");
GC.KeepAlive(subscriber);
}
}
Results (in .NET 3.5SP1; Mono appears to behave slightly oddly here. Will look into that some time):
No more refs to publisher, but subscriber is alive
~Publisher
Foo==null ? False
End of Main method. Subscriber is about to become eligible for collection
~Subscriber
Best Answer
I generally have one routine dedicated to wiring up event handlers. Therein, i use anonymous delegates or lambdas for the actual handlers, keeping them as short as possible. These handlers have two tasks:
This done, i've avoided cluttering up my class namespace with event handler methods that cannot be cleanly used for other purposes, and forced myself to think about the needs and purposes of the action methods that i do implement, generally resulting in cleaner code.