C++ – OpenGL ES 2.0 SDK for Windows Mobile

copengl-essdkwindows-mobile

I would like to get started developing native (C/C++) OpenGL ES 2.0 applications for Windows Mobile (version 5 or later, any version would do, really). I do however have trouble finding appropriate headers and libraries.

What I am looking for is a OpenGL ES 2.0 SDK for Windows Mobile, or an SDK which contains the appropriate headers and libraries. Previously, when I have developed OpenGL ES 1.0 applications, I have used the headers and libraries provided by the Vincent3D open source OpenGL ES 1.0 software rendering project in order to compile my applications, but for 2.0 applications, I have found no such solution.

I have searched Microsoft's developer site, some phone manufacturers developer sites, Qualcomm's developer site, nVidia's developer site, etc. for an SDK, without any luck, however. I know there are OpenGL ES 2.0 applications out there so I guess there are SDKs available, I just need help finding them.

Best Answer

There is Khronos OpenGL ES 2.0 SDK for Imagination POWERVR chips (SGX). It can be used to develop OpenGL ES 2.0 applications on PC. That's pretty handy. If you are targeting to some non-POWERVR chip, you can still use the SDK, but I have no idea if it helps at all when making actual Windows Mobile-build.