Just stumbled into this oldie...
To do this without the dynamic LINQ library, you just need the code as below. This covers most common scenarios including nested properties.
To get it working with IEnumerable<T>
you could add some wrapper methods that go via AsQueryable
- but the code below is the core Expression
logic needed.
public static IOrderedQueryable<T> OrderBy<T>(
this IQueryable<T> source,
string property)
{
return ApplyOrder<T>(source, property, "OrderBy");
}
public static IOrderedQueryable<T> OrderByDescending<T>(
this IQueryable<T> source,
string property)
{
return ApplyOrder<T>(source, property, "OrderByDescending");
}
public static IOrderedQueryable<T> ThenBy<T>(
this IOrderedQueryable<T> source,
string property)
{
return ApplyOrder<T>(source, property, "ThenBy");
}
public static IOrderedQueryable<T> ThenByDescending<T>(
this IOrderedQueryable<T> source,
string property)
{
return ApplyOrder<T>(source, property, "ThenByDescending");
}
static IOrderedQueryable<T> ApplyOrder<T>(
IQueryable<T> source,
string property,
string methodName)
{
string[] props = property.Split('.');
Type type = typeof(T);
ParameterExpression arg = Expression.Parameter(type, "x");
Expression expr = arg;
foreach(string prop in props) {
// use reflection (not ComponentModel) to mirror LINQ
PropertyInfo pi = type.GetProperty(prop);
expr = Expression.Property(expr, pi);
type = pi.PropertyType;
}
Type delegateType = typeof(Func<,>).MakeGenericType(typeof(T), type);
LambdaExpression lambda = Expression.Lambda(delegateType, expr, arg);
object result = typeof(Queryable).GetMethods().Single(
method => method.Name == methodName
&& method.IsGenericMethodDefinition
&& method.GetGenericArguments().Length == 2
&& method.GetParameters().Length == 2)
.MakeGenericMethod(typeof(T), type)
.Invoke(null, new object[] {source, lambda});
return (IOrderedQueryable<T>)result;
}
Edit: it gets more fun if you want to mix that with dynamic
- although note that dynamic
only applies to LINQ-to-Objects (expression-trees for ORMs etc can't really represent dynamic
queries - MemberExpression
doesn't support it). But here's a way to do it with LINQ-to-Objects. Note that the choice of Hashtable
is due to favorable locking semantics:
using Microsoft.CSharp.RuntimeBinder;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Dynamic;
using System.Linq;
using System.Runtime.CompilerServices;
static class Program
{
private static class AccessorCache
{
private static readonly Hashtable accessors = new Hashtable();
private static readonly Hashtable callSites = new Hashtable();
private static CallSite<Func<CallSite, object, object>> GetCallSiteLocked(
string name)
{
var callSite = (CallSite<Func<CallSite, object, object>>)callSites[name];
if(callSite == null)
{
callSites[name] = callSite = CallSite<Func<CallSite, object, object>>
.Create(Binder.GetMember(
CSharpBinderFlags.None,
name,
typeof(AccessorCache),
new CSharpArgumentInfo[] {
CSharpArgumentInfo.Create(
CSharpArgumentInfoFlags.None,
null)
}));
}
return callSite;
}
internal static Func<dynamic,object> GetAccessor(string name)
{
Func<dynamic, object> accessor = (Func<dynamic, object>)accessors[name];
if (accessor == null)
{
lock (accessors )
{
accessor = (Func<dynamic, object>)accessors[name];
if (accessor == null)
{
if(name.IndexOf('.') >= 0) {
string[] props = name.Split('.');
CallSite<Func<CallSite, object, object>>[] arr
= Array.ConvertAll(props, GetCallSiteLocked);
accessor = target =>
{
object val = (object)target;
for (int i = 0; i < arr.Length; i++)
{
var cs = arr[i];
val = cs.Target(cs, val);
}
return val;
};
} else {
var callSite = GetCallSiteLocked(name);
accessor = target =>
{
return callSite.Target(callSite, (object)target);
};
}
accessors[name] = accessor;
}
}
}
return accessor;
}
}
public static IOrderedEnumerable<dynamic> OrderBy(
this IEnumerable<dynamic> source,
string property)
{
return Enumerable.OrderBy<dynamic, object>(
source,
AccessorCache.GetAccessor(property),
Comparer<object>.Default);
}
public static IOrderedEnumerable<dynamic> OrderByDescending(
this IEnumerable<dynamic> source,
string property)
{
return Enumerable.OrderByDescending<dynamic, object>(
source,
AccessorCache.GetAccessor(property),
Comparer<object>.Default);
}
public static IOrderedEnumerable<dynamic> ThenBy(
this IOrderedEnumerable<dynamic> source,
string property)
{
return Enumerable.ThenBy<dynamic, object>(
source,
AccessorCache.GetAccessor(property),
Comparer<object>.Default);
}
public static IOrderedEnumerable<dynamic> ThenByDescending(
this IOrderedEnumerable<dynamic> source,
string property)
{
return Enumerable.ThenByDescending<dynamic, object>(
source,
AccessorCache.GetAccessor(property),
Comparer<object>.Default);
}
static void Main()
{
dynamic a = new ExpandoObject(),
b = new ExpandoObject(),
c = new ExpandoObject();
a.X = "abc";
b.X = "ghi";
c.X = "def";
dynamic[] data = new[] {
new { Y = a },
new { Y = b },
new { Y = c }
};
var ordered = data.OrderByDescending("Y.X").ToArray();
foreach (var obj in ordered)
{
Console.WriteLine(obj.Y.X);
}
}
}
Apart from the apparent difference of
- having to declare the value at the time of a definition for a
const
VS readonly
values can be computed dynamically but need to be assigned before the constructor exits.. after that it is frozen.
const
's are implicitly static
. You use a ClassName.ConstantName
notation to access them.
There is a subtle difference. Consider a class defined in AssemblyA
.
public class Const_V_Readonly
{
public const int I_CONST_VALUE = 2;
public readonly int I_RO_VALUE;
public Const_V_Readonly()
{
I_RO_VALUE = 3;
}
}
AssemblyB
references AssemblyA
and uses these values in code. When this is compiled:
- in the case of the
const
value, it is like a find-replace. The value 2 is 'baked into' the AssemblyB
's IL. This means that if tomorrow I update I_CONST_VALUE
to 20, AssemblyB
would still have 2 till I recompile it.
- in the case of the
readonly
value, it is like a ref
to a memory location. The value is not baked into AssemblyB
's IL. This means that if the memory location is updated, AssemblyB
gets the new value without recompilation. So if I_RO_VALUE
is updated to 30, you only need to build AssemblyA
and all clients do not need to be recompiled.
So if you are confident that the value of the constant won't change, use a const
.
public const int CM_IN_A_METER = 100;
But if you have a constant that may change (e.g. w.r.t. precision).. or when in doubt, use a readonly
.
public readonly float PI = 3.14;
Update: Aku needs to get a mention because he pointed this out first. Also I need to plug where I learned this: Effective C# - Bill Wagner
Best Answer
Yes, both will give you deferred execution.
The difference is that
IQueryable<T>
is the interface that allows LINQ-to-SQL (LINQ.-to-anything really) to work. So if you further refine your query on anIQueryable<T>
, that query will be executed in the database, if possible.For the
IEnumerable<T>
case, it will be LINQ-to-object, meaning that all objects matching the original query will have to be loaded into memory from the database.In code:
That code will execute SQL to only select gold customers. The following code, on the other hand, will execute the original query in the database, then filtering out the non-gold customers in the memory:
This is quite an important difference, and working on
IQueryable<T>
can in many cases save you from returning too many rows from the database. Another prime example is doing paging: If you useTake
andSkip
onIQueryable
, you will only get the number of rows requested; doing that on anIEnumerable<T>
will cause all of your rows to be loaded in memory.