The compiler is allowed to make one implicit conversion to resolve the parameters to a function. What this means is that the compiler can use constructors callable with a single parameter to convert from one type to another in order to get the right type for a parameter.
Here's an example class with a constructor that can be used for implicit conversions:
class Foo
{
public:
// single parameter constructor, can be used as an implicit conversion
Foo (int foo) : m_foo (foo)
{
}
int GetFoo () { return m_foo; }
private:
int m_foo;
};
Here's a simple function that takes a Foo
object:
void DoBar (Foo foo)
{
int i = foo.GetFoo ();
}
and here's where the DoBar
function is called:
int main ()
{
DoBar (42);
}
The argument is not a Foo
object, but an int
. However, there exists a constructor for Foo
that takes an int
so this constructor can be used to convert the parameter to the correct type.
The compiler is allowed to do this once for each parameter.
Prefixing the explicit
keyword to the constructor prevents the compiler from using that constructor for implicit conversions. Adding it to the above class will create a compiler error at the function call DoBar (42)
. It is now necessary to call for conversion explicitly with DoBar (Foo (42))
The reason you might want to do this is to avoid accidental construction that can hide bugs.
Contrived example:
- You have a
MyString
class with a constructor that constructs a string of the given size. You have a function print(const MyString&)
(as well as an overload print (char *string)
), and you call print(3)
(when you actually intended to call print("3")
). You expect it to print "3", but it prints an empty string of length 3 instead.
Best Answer
To understand this, you should have a good understanding of compiling and linking, and the differences between declarations and definitions.
Consider the following class:
Here,
exampleStaticMember
is declared but not defined. This means that ifexampleStaticMember
is used in a way that means that it must have an address then there must be a separate definition for it. In general, no declaration of a static data member in a class definition is a definition of that member.The required declaration is usually put in the cpp file which contains the other definitions for the members of the class. It must be in the same namespace as the class definition. The definition typically looks like:
The definition can be put in any cpp file, but it should not be put in the header with the class, because that would be likely to break the One Definition Rule.
As a special case, if the static member variable is an const integral or enumeration type then it can have an initialiser in the class definition:
In this case, the definition in the cpp file is still required, but it is not allowed to have an initialiser:
Static members that have been initialised like this can be used in constant expressions.
Templates
For a static data member of a template, things are slightly different. The static member should be defined in the header along with the rest of the class:
This works because there is a specific exception to the One Definition Rule for static data members of class templates.
Other uses of static
When the
static
keyword is applied to functions and objects that are not in a class scope it can take on a very different meaning.When applied to objects in a function scope, it declares an object that is initialised in the first execution of the function and that subsequently keeps its value between function calls.
When applied to objects or functions at namespace scope (outside of any class or function definition), it declares objects or functions with internal linkage. This usage is deprecated for objects, as the unnamed-namespace provides a better alternative.