Why "vs"? It is not "vs". You can use Aspect Oriented programming in combination with functional programming, but also in combination with Object Oriented one. It is not "vs", it is "Aspect Oriented Programming with Object Oriented Programming".
To me AOP is some kind of "meta-programming". Everything that AOP does could also be done without it by just adding more code. AOP just saves you writing this code.
Wikipedia has one of the best examples for this meta-programming. Assume you have a graphical class with many "set...()" methods. After each set method, the data of the graphics changed, thus the graphics changed and thus the graphics need to be updated on screen. Assume to repaint the graphics you must call "Display.update()". The classical approach is to solve this by adding more code. At the end of each set method you write
void set...(...) {
:
:
Display.update();
}
If you have 3 set-methods, that is not a problem. If you have 200 (hypothetical), it's getting real painful to add this everywhere. Also whenever you add a new set-method, you must be sure to not forget adding this to the end, otherwise you just created a bug.
AOP solves this without adding tons of code, instead you add an aspect:
after() : set() {
Display.update();
}
And that's it! Instead of writing the update code yourself, you just tell the system that after a set() pointcut has been reached, it must run this code and it will run this code. No need to update 200 methods, no need to make sure you don't forget to add this code on a new set-method. Additionally you just need a pointcut:
pointcut set() : execution(* set*(*) ) && this(MyGraphicsClass) && within(com.company.*);
What does that mean? That means if a method is named "set*" (* means any name might follow after set), regardless of what the method returns (first asterisk) or what parameters it takes (third asterisk) and it is a method of MyGraphicsClass and this class is part of the package "com.company.*", then this is a set() pointcut. And our first code says "after running any method that is a set pointcut, run the following code".
See how AOP elegantly solves the problem here? Actually everything described here can be done at compile time. A AOP preprocessor can just modify your source (e.g. adding Display.update() to the end of every set-pointcut method) before even compiling the class itself.
However, this example also shows one of the big downsides of AOP. AOP is actually doing something that many programmers consider an "Anti-Pattern". The exact pattern is called "Action at a distance".
Action at a distance is an
anti-pattern (a recognized common
error) in which behavior in one part
of a program varies wildly based on
difficult or impossible to identify
operations in another part of the
program.
As a newbie to a project, I might just read the code of any set-method and consider it broken, as it seems to not update the display. I don't see by just looking at the code of a set-method, that after it is executed, some other code will "magically" be executed to update the display. I consider this a serious downside! By making changes to a method, strange bugs might be introduced. Further understanding the code flow of code where certain things seem to work correctly, but are not obvious (as I said, they just magically work... somehow), is really hard.
Update
Just to clarify that: Some people might have the impression I'm saying AOP is something bad and should not be used. That's not what I'm saying! AOP is actually a great feature. I just say "Use it carefully". AOP will only cause problems if you mix up normal code and AOP for the same Aspect. In the example above, we have the Aspect of updating the values of a graphical object and painting the updated object. That is in fact a single aspect. Coding half of it as normal code and the other half of it as aspect is what adds the problem.
If you use AOP for a completely different aspect, e.g. for logging, you will not run into the anti-pattern problem. In that case a newbie to the project might wonder "Where do all these log messages come from? I don't see any log output in the code", but that is not a huge problem. Changes he makes to the program logic will hardly break the log facility and changes made to the log facility will hardly break his program logic - these aspects are totally separated. Using AOP for logging has the advantage that your program code can fully concentrate on doing whatever it should do and you still can have sophisticated logging, without having your code being cluttered up by hundreds of log messages everywhere. Also when new code is introduced, magically log messages will appear at the right time with the right content. The newbie programmer might not understand why they are there or where they came from, but since they will log the "right thing" at the "right time", he can just happily accept the fact that they are there and move on to something else.
So a good usage of AOP in my example would be to always log if any value has been updated via a set method. This will not create an anti-pattern and hardly ever be the cause of any problem.
One might say, if you can easily abuse AOP to create so many problems, it's a bad idea to use it all. However which technology can't be abused? You can abuse data encapsulation, you can abuse inheritance. Pretty much every useful programming technology can be abused. Consider a programming language so limited that it only contains features that can't be abused; a language where features can only be used as they were initially intended to be used. Such a language would be so limited that it's arguable if it can be even used for real world programming.
AOP addresses the problem of cross-cutting concerns, which would be any kind of code that is repeated in different methods and can't normally be completely refactored into its own module, like with logging or verification. So, with AOP you can leave that stuff out of the main code and define it vertically like so:
function mainProgram()
{
var x = foo();
doSomethingWith(x);
return x;
}
aspect logging
{
before (mainProgram is called):
{
log.Write("entering mainProgram");
}
after (mainProgram is called):
{
log.Write( "exiting mainProgram with return value of "
+ mainProgram.returnValue);
}
}
aspect verification
{
before (doSomethingWith is called):
{
if (doSomethingWith.arguments[0] == null)
{
throw NullArgumentException();
}
if (!doSomethingWith.caller.isAuthenticated)
{
throw Securityexception();
}
}
}
And then an aspect-weaver is used to compile the code into this:
function mainProgram()
{
log.Write("entering mainProgram");
var x = foo();
if (x == null) throw NullArgumentException();
if (!mainProgramIsAuthenticated()) throw Securityexception();
doSomethingWith(x);
log.Write("exiting mainProgram with return value of "+ x);
return x;
}
Best Answer
It would be great if languages would make it easier to develop and use AOP extensions.
For instance:
It would be nice if one could give a delegate (or anonymous method, or lambda) as a parameter to a custom attribute. It's not a lot of work to implement this in C#, it's quite easy to implement it in the CLR (since it supports types, why not methods?). And it would allow to express 'pointcuts' in an elegant way.
Support for 'fieldof' and 'methodof'. It is somewhat supported by the CLR (with bugs), not by C#. The same for 'eventof' and 'propertyof' (they have currently no support in the CLR).
Better debugging symbols could make it easier for an aspect weaver to report error messages and give the location in code.
It would be great to have a modular compiler; it would be less expensive to implement some features like source code generation based on aspects (for method and interface introductions).
That said, I don't think that the language should provide AOP extensions. This is too large (I think PostSharp 2.0 is more complex than the C# compiler itself, at least than C# 2.0). Let's face it: AOP is still rather experimental in the sense that we still don't know exactly what we want from it. There is still little experience. But we want the specification of a language to be stable and to address well-understood problems (imagine the Entity Framework were a part of the language).
Additionally, there are different ways to achieve AOP, and build-time is only one of them. There is nothing wrong in using runtime technologies, like JIT-emitted proxies (Spring/Castle); these are just for different use cases and have their own pros and cons.
So my opinion in one sentense: yes for limited and well-defined language extensions that make it easier to develop AOP frameworks; no for a full AOP implementation in the language.