Basics
For controlling "cellpadding" in CSS, you can simply use padding
on table cells. E.g. for 10px of "cellpadding":
td {
padding: 10px;
}
For "cellspacing", you can apply the border-spacing
CSS property to your table. E.g. for 10px of "cellspacing":
table {
border-spacing: 10px;
border-collapse: separate;
}
This property will even allow separate horizontal and vertical spacing, something you couldn't do with old-school "cellspacing".
Issues in IE ≤ 7
This will work in almost all popular browsers except for Internet Explorer up through Internet Explorer 7, where you're almost out of luck. I say "almost" because these browsers still support the border-collapse
property, which merges the borders of adjoining table cells. If you're trying to eliminate cellspacing (that is, cellspacing="0"
) then border-collapse:collapse
should have the same effect: no space between table cells. This support is buggy, though, as it does not override an existing cellspacing
HTML attribute on the table element.
In short: for non-Internet Explorer 5-7 browsers, border-spacing
handles you. For Internet Explorer, if your situation is just right (you want 0 cellspacing and your table doesn't have it defined already), you can use border-collapse:collapse
.
table {
border-spacing: 0;
border-collapse: collapse;
}
Note: For a great overview of CSS properties that one can apply to tables and for which browsers, see this fantastic Quirksmode page.
To fix the OutOfMemory error, you should do something like this:
BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = 8;
Bitmap preview_bitmap = BitmapFactory.decodeStream(is, null, options);
This inSampleSize
option reduces memory consumption.
Here's a complete method. First it reads image size without decoding the content itself. Then it finds the best inSampleSize
value, it should be a power of 2, and finally the image is decoded.
// Decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f) {
try {
// Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f), null, o);
// The new size we want to scale to
final int REQUIRED_SIZE=70;
// Find the correct scale value. It should be the power of 2.
int scale = 1;
while(o.outWidth / scale / 2 >= REQUIRED_SIZE &&
o.outHeight / scale / 2 >= REQUIRED_SIZE) {
scale *= 2;
}
// Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {}
return null;
}
Best Answer
You can use filters with
-webkit-filter
andfilter
: Filters are relatively new to browsers but supported in over 90% of browsers according to the following CanIUse table: https://caniuse.com/#feat=css-filtersYou can change an image to grayscale, sepia and lot more (look at the example).
So you can now change the color of a PNG file with filters.
Source