To display a BitmapData object use the Bitmap class. Then you can set the bitmap as the source of an image.
var imageBmp:Bitmap = new Bitmap(myBitmapData);
var displayImage:Image = new Image();
displayImage.source = imageBmp;
myCanvas.addChild(displayImage);
You could also draw the pixels of your bitmap data directly onto the Graphics object of the Canvas using beginBitmapFill.
var g:Graphics = myCanvas.graphics;
g.beginBitmapFill(myBitmapData);
g.drawRect(0, 0, myBitmapData.width, myBitmapData.height);
Best Answer
If you embedded the image you could use the reference to Bitmap.bitmapdata.