In JavaScript, everything is 'truthy' or 'falsy', and for numbers 0
means false
, everything else true
. So you could write:
if ($(selector).length)
You don't need that >0
part.
With HTML5 you can make file uploads with Ajax and jQuery. Not only that, you can do file validations (name, size, and MIME type) or handle the progress event with the HTML5 progress tag (or a div). Recently I had to make a file uploader, but I didn't want to use Flash nor Iframes or plugins and after some research I came up with the solution.
The HTML:
<form enctype="multipart/form-data">
<input name="file" type="file" />
<input type="button" value="Upload" />
</form>
<progress></progress>
First, you can do some validation if you want. For example, in the .on('change')
event of the file:
$(':file').on('change', function () {
var file = this.files[0];
if (file.size > 1024) {
alert('max upload size is 1k');
}
// Also see .name, .type
});
Now the $.ajax()
submit with the button's click:
$(':button').on('click', function () {
$.ajax({
// Your server script to process the upload
url: 'upload.php',
type: 'POST',
// Form data
data: new FormData($('form')[0]),
// Tell jQuery not to process data or worry about content-type
// You *must* include these options!
cache: false,
contentType: false,
processData: false,
// Custom XMLHttpRequest
xhr: function () {
var myXhr = $.ajaxSettings.xhr();
if (myXhr.upload) {
// For handling the progress of the upload
myXhr.upload.addEventListener('progress', function (e) {
if (e.lengthComputable) {
$('progress').attr({
value: e.loaded,
max: e.total,
});
}
}, false);
}
return myXhr;
}
});
});
As you can see, with HTML5 (and some research) file uploading not only becomes possible but super easy. Try it with Google Chrome as some of the HTML5 components of the examples aren't available in every browser.
Best Answer
jQuery ≥ 1.7
With jQuery 1.7 onward the event API has been updated,
.bind()
/.unbind()
are still available for backwards compatibility, but the preferred method is using the on()/off() functions. The below would now be,jQuery < 1.7
In your example code you are simply adding another click event to the image, not overriding the previous one:
Both click events will then get fired.
As people have said you can use unbind to remove all click events:
If you want to add a single event and then remove it (without removing any others that might have been added) then you can use event namespacing:
and to remove just your event: