I am developing an application using iOS 5.1 and I am experiencing some strange behavior with the default.png files.
I have added the following files to my application:
Default.png – (iPhone)
Default@2x.ping – (iPhone Retina)
Default-Portrait~ipad.png – (iPad)
Default-Portrait@2x~ipad.png -(iPad Retina)
When the application starts it seems that it selects the correct Default.png image to use for each occasion. However in my AppDelegate I have a simple splash screen to make smoother the loading of the application and the transition to the app, doing something like:
UIImageView *splashView = [[UIImageView alloc] initWithFrame:CGRectMake(0,0,window.frame.size.width, window.frame.size.height)];
splashView.image = [UIImage imageNamed:@"Default"];
[window addSubview:splashView];
[window bringSubviewToFront:splashView];
However the [UIImage imageNamed:@"Default"]
in turn does not select the correct file for each device, and I believe the problem is the -Portrait
part of the filename.
So as a quick solution I did this:
if( ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad) ) {
// Force the image used by ipads
if( [[UIScreen mainScreen] respondsToSelector:@selector(scale)] && [[UIScreen mainScreen] scale] == 2.0) {
splashView.image = [UIImage imageNamed:@"Default-Portrait@2x~ipad"];
}
else {
splashView.image = [UIImage imageNamed:@"Default-Portrait~ipad"];
}
}
else
splashView.image = [UIImage imageNamed:@"Default"];
Is this how I should be doing this? Does this look funny to you?
Best Answer
For official information here take a look at: App-Related Resources
For Launch images use this format:
It looks you would be better off using:
This should give you proper image even if using simply: