The primary memory-related problem you'll still need to be aware of is retain cycles. This occurs when one object has a strong pointer to another, but the target object has a strong pointer back to the original. Even when all other references to these objects are removed, they still will hold on to one another and will not be released. This can also happen indirectly, by a chain of objects that might have the last one in the chain referring back to an earlier object.
It is for this reason that the __unsafe_unretained
and __weak
ownership qualifiers exist. The former will not retain any object it points to, but leaves open the possibility of that object going away and it pointing to bad memory, whereas the latter doesn't retain the object and automatically sets itself to nil when its target is deallocated. Of the two, __weak
is generally preferred on platforms that support it.
You would use these qualifiers for things like delegates, where you don't want the object to retain its delegate and potentially lead to a cycle.
Another couple of significant memory-related concerns are the handling of Core Foundation objects and memory allocated using malloc()
for types like char*
. ARC does not manage these types, only Objective-C objects, so you'll still need to deal with them yourself. Core Foundation types can be particularly tricky, because sometimes they need to be bridged across to matching Objective-C objects, and vice versa. This means that control needs to be transferred back and forth from ARC when bridging between CF types and Objective-C. Some keywords related to this bridging have been added, and Mike Ash has a great description of various bridging cases in his lengthy ARC writeup.
In addition to this, there are several other less frequent, but still potentially problematic cases, which the published specification goes into in detail.
Much of the new behavior, based on keeping objects around as long as there is a strong pointer to them, is very similar to garbage collection on the Mac. However, the technical underpinnings are very different. Rather than having a garbage collector process that runs at regular intervals to clean up objects no longer being pointed to, this style of memory management relies on the rigid retain / release rules we all need to obey in Objective-C.
ARC simply takes the repetitive memory management tasks we've had to do for years and offloads them to the compiler so we never have to worry about them again. This way, you don't have the halting problems or sawtooth memory profiles experienced on garbage collected platforms. I've experienced both of these in my garbage collected Mac applications, and am eager to see how they behave under ARC.
For more on garbage collection vs. ARC, see this very interesting response by Chris Lattner on the Objective-C mailing list, where he lists many advantages of ARC over Objective-C 2.0 garbage collection. I've run into several of the GC issues he describes.
It is possible to disable ARC for individual files by adding the -fno-objc-arc
compiler flag for those files.
You add compiler flags in Targets -> Build Phases -> Compile Sources. You have to double click on the right column of the row under Compiler Flags. You can also add it to multiple files by holding the cmd button to select the files and then pressing enter to bring up the flag edit box. (Note that editing multiple files will overwrite any flags that it may already have.)
I created a sample project that has an example: https://github.com/jaminguy/NoArc
See this answer for more info:
Disable Automatic Reference Counting for Some Files
Best Answer
Here's my specific take on ARC:
It's simple. It works. Use it. As Kevin Low points out though, you will need to go through and fix up the bits where you use Core Foundation objects. That will just require a healthy lashing of
__bridge
or__bridge_transfer
though.Nope, not really. OK, sort of. It will help reduce memory leaks where you have coded incorrectly previously. It won't reduce memory footprint.
None whatsoever.
The future. There'll be more to come on the bonus that the compiler taking an intricate knowledge of how objects are reference counted gives. For example ARC provides the lovely
objc_retainAutoreleasedReturnValue
optimisation already, which is very nice.None whatsoever.
Please take my word for it and start using ARC. There's no reason (IMO) not to, thus the advantages definitely out-weigh the disadvantages!
For an in-depth look at how ARC works to perhaps help convince you that it's good, please take a look at my blog posts entitled "A look under ARC's hood" - here, here, here & here.