Here's what I'm doing:
1) In my framework CMakeLists.txt file, I have the following:
IF (APPLE)
SET_TARGET_PROPERTIES( MyFramework PROPERTIES FRAMEWORK true)
SET_TARGET_PROPERTIES( MyFramework PROPERTIES
XCODE_ATTRIBUTE_INSTALL_PATH @executable_path/../Frameworks/ )
ENDIF (APPLE)
The second "set_target_properties" line configures the framework to
always be looked for in the application bundle in the Frameworks
sub-folder.
2) In my top-level CMakeLists.txt file, I add setup a unified binary
output directory:
SET (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Bin)
SET (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Bin )
SET (CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Bin )
3) Then, in my applications' CMakeLists.txt file, I have the following:
IF (APPLE)
ADD_CUSTOM_COMMAND(
TARGET MyApp
POST_BUILD
COMMAND ${PYTHON_EXECUTABLE}
ARGS ${CMAKE_HOME_DIRECTORY}/CopyFramework.py
--binary ${PROJECT_BINARY_DIR}/Bin
--framework MyFramework.framework
--app MyApp.app
)
ENDIF (APPLE)
This calls out to my python script, which does the work of assembling
the src and dest paths, and actually copying the Framework.
The final trick is that since this is a Mac only thing, I can rely on
an Xcode environment variable within the Python script:
config= os.environ["CONFIGURATION"]
This allows me to assemble the complete path to the actual binary
locations of the framework and the app.
The one thing I wish was that there was a CMake variable that would
expand to the current Config within the context of the
ADD_CUSTOM_COMMAND... It'd be nice to not have to resort to using the
Xcode environment variable.
iPad Multitasking support requires all the orientations but your app does not, so you need to opt out of it, just add the UIRequiresFullScreen
key to your Xcode project’s Info.plist
file and apply the Boolean value YES
.
Best Answer
If you're looking at this in November 2019, there's an obscure error in Xcode 11.2, which prevents uploading from that version to the App Store. You'll have to upgrade to Xcode 11.2.1, which is currently not available on the Mac App Store yet, but must be downloaded from the Developer Portal here: https://developer.apple.com/download/
The Xcode 11.2 Archive error log even states:
Edit:
Xcode 11.2.1 is now available on the AppStore:
https://apps.apple.com/us/app/xcode/id497799835?mt=12