Ios – GCD vs performSelectorInBackground/performSelectorOnMainThread

iosnsthreadobjective c

I am new in ios development. I have following questions:

  1. When we use GCD(dispatch_group_async, dispatch_async(dispatch_get_main_queue()…) and when we use performSelectorInBackground/performSelectorOnMainThread?
  2. What's the differences between those two.

    I know when we use performSelectorInBackground, we create a new NSThread. But isn't the same when we use dispatch_group_async? Because if we create more than one dispatch_group_async, it means we need to submit more than one blocks in queue. And those blocks might run on different queues. Therefore, when we create more than one dispatch_group_async, does it means we create a new thread? (because blocks may run on different queues) (I kind of confused about NSThread and block queue…..)

Thanks!!

Best Answer

When to use performSelectorInBackground:

Never. Do not use this method. It spawns an unbounded number of threads. Even before GCD was available, this was a horrible method.

When to use performSelectorOnMainThread:

Meh… Never, but just because it's inconvenient. There's nothing deeply wrong with this method. It's just not as useful as dispatch_async().

The difference between GCD and the old performSelector… methods (and NSThread in general) is that GCD manages a thread pool for you. In general, you should avoid manual threading in Cocoa. Instead, use NSOperationQueue or GCD (dispatch methods). They provide a more useful queue abstraction rather than forcing you to manually manage threads.

Be sure to read over Apple's Migrating Away from Threads for more info.

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