It's certainly possible to develop on a Windows machine, in fact, my first application was exclusively developed on the old Dell Precision I had at the time :)
There are three routes;
- Install OSx86 (aka iATKOS / Kalyway) on a second partition/disk and dual boot.
- Run Mac OS X Server under VMWare (Mac OS X 10.7 (Lion) onwards, read the update below).
- Use Delphi XE4 and the macincloud service. This is a commercial toolset, but the component and lib support is growing.
The first route requires modifying (or using a pre-modified) image of Leopard that can be installed on a regular PC. This is not as hard as you would think, although your success/effort ratio will depend upon how closely the hardware in your PC matches that in Mac hardware - e.g. if you're running a Core 2 Duo on an Intel Motherboard, with an NVidia graphics card you are laughing. If you're running an AMD machine or something without SSE3 it gets a little more involved.
If you purchase (or already own) a version of Leopard then this is a gray area since the Leopard EULA states you may only run it on an "Apple Labeled" machine. As many point out if you stick an Apple sticker on your PC you're probably covered.
The second option is more costly. The EULA for the workstation version of Leopard prevents it from being run under emulation and as a result, there's no support in VMWare for this. Leopard server, however, CAN be run under emulation and can be used for desktop purposes. Leopard server and VMWare are expensive, however.
If you're interested in option 1) I would suggest starting at Insanelymac and reading the OSx86 sections.
I do think you should consider whether the time you will invest is going to be worth the money you will save though. It was for me because I enjoy tinkering with this type of stuff and I started during the early iPhone betas, months before their App Store became available.
Alternatively, you could pick up a low-spec Mac Mini from eBay. You don't need much horsepower to run the SDK and you can always sell it on later if you decide to stop development or buy a better Mac.
Update: You cannot create a Mac OS X Client virtual machine for OS X 10.6 and earlier. Apple does not allow these Client OSes to be virtualized. With Mac OS X 10.7 (Lion) onwards, Apple has changed its licensing agreement in regards to virtualization. Source: VMWare KnowledgeBase
Probably the simplest way to achieve this is with git archive
. If you really need just the expanded tree you can do something like this.
git archive master | tar -x -C /somewhere/else
Most of the time that I need to 'export' something from git, I want a compressed archive in any case so I do something like this.
git archive master | bzip2 >source-tree.tar.bz2
ZIP archive:
git archive --format zip --output /full/path/to/zipfile.zip master
git help archive
for more details, it's quite flexible.
Be aware that even though the archive will not contain the .git directory, it will, however, contain other hidden git-specific files like .gitignore, .gitattributes, etc. If you don't want them in the archive, make sure you use the export-ignore attribute in a .gitattributes file and commit this before doing your archive. Read more...
Note: If you are interested in exporting the index, the command is
git checkout-index -a -f --prefix=/destination/path/
(See Greg's answer for more details)
Best Answer
Take a look at AVAssetWriter and the rest of the AVFoundation framework. The writer has an input of type AVAssetWriterInput, which in turn has a method called appendSampleBuffer: that lets you add individual frames to a video stream. Essentially you’ll have to:
1) Wire the writer:
2) Start a session:
3) Write some samples:
4) Finish the session:
You’ll still have to fill-in a lot of blanks, but I think that the only really hard remaining part is getting a pixel buffer from a
CGImage
:frameSize
is aCGSize
describing your target frame size andframeTransform
is aCGAffineTransform
that lets you transform the images when you draw them into frames.