Ios – How to get the size of a scaled UIImage in UIImageView

cocoa-touchiosobjective cuiimageuiimageview

The image.size attribute of UIImageView gives the size of the original UIImage. I would like to find out the size of the autoscaled image when it is put in the UIImageView (typically smaller than the original).

For example, I have the image set to Aspect Fit. Now I want to know its new height and width on the screen so I can draw accurately on the new scaled image.

Is there any way to do this without figuring it out myself based on the UIImageView size & UIImage original size (basically reverse engineering its scaling)?

Best Answer

Objective-C:

-(CGRect)frameForImage:(UIImage*)image inImageViewAspectFit:(UIImageView*)imageView
{
    float imageRatio = image.size.width / image.size.height;
    float viewRatio = imageView.frame.size.width / imageView.frame.size.height;
    if(imageRatio < viewRatio)
    {
        float scale = imageView.frame.size.height / image.size.height;
        float width = scale * image.size.width;
        float topLeftX = (imageView.frame.size.width - width) * 0.5;
        return CGRectMake(topLeftX, 0, width, imageView.frame.size.height);
    }
    else
    {
        float scale = imageView.frame.size.width / image.size.width;
        float height = scale * image.size.height;
        float topLeftY = (imageView.frame.size.height - height) * 0.5;

        return CGRectMake(0, topLeftY, imageView.frame.size.width, height);
    }
}

Swift 4:

func frame(for image: UIImage, inImageViewAspectFit imageView: UIImageView) -> CGRect {
  let imageRatio = (image.size.width / image.size.height)
  let viewRatio = imageView.frame.size.width / imageView.frame.size.height
  if imageRatio < viewRatio {
    let scale = imageView.frame.size.height / image.size.height
    let width = scale * image.size.width
    let topLeftX = (imageView.frame.size.width - width) * 0.5
    return CGRect(x: topLeftX, y: 0, width: width, height: imageView.frame.size.height)
  } else {
    let scale = imageView.frame.size.width / image.size.width
    let height = scale * image.size.height
    let topLeftY = (imageView.frame.size.height - height) * 0.5
    return CGRect(x: 0.0, y: topLeftY, width: imageView.frame.size.width, height: height)
  }
}