This question seems to be very popular here on Stack Overflow so I thought I would try and give a better answer to help out people starting in the world of iOS like me.
I hope this answer is clear enough for people to understand and that I have not missed anything.
Passing Data Forward
Passing data forward to a view controller from another view controller. You would use this method if you wanted to pass an object/value from one view controller to another view controller that you may be pushing on to a navigation stack.
For this example, we will have ViewControllerA
and ViewControllerB
To pass a BOOL
value from ViewControllerA
to ViewControllerB
we would do the following.
in ViewControllerB.h
create a property for the BOOL
@property (nonatomic, assign) BOOL isSomethingEnabled;
in ViewControllerA
you need to tell it about ViewControllerB
so use an
#import "ViewControllerB.h"
Then where you want to load the view, for example, didSelectRowAtIndex
or some IBAction
, you need to set the property in ViewControllerB
before you push it onto the navigation stack.
ViewControllerB *viewControllerB = [[ViewControllerB alloc] initWithNib:@"ViewControllerB" bundle:nil];
viewControllerB.isSomethingEnabled = YES;
[self pushViewController:viewControllerB animated:YES];
This will set isSomethingEnabled
in ViewControllerB
to BOOL
value YES
.
Passing Data Forward using Segues
If you are using Storyboards you are most likely using segues and will need this procedure to pass data forward. This is similar to the above but instead of passing the data before you push the view controller, you use a method called
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
So to pass a BOOL
from ViewControllerA
to ViewControllerB
we would do the following:
in ViewControllerB.h
create a property for the BOOL
@property (nonatomic, assign) BOOL isSomethingEnabled;
in ViewControllerA
you need to tell it about ViewControllerB
, so use an
#import "ViewControllerB.h"
Create the segue from ViewControllerA
to ViewControllerB
on the storyboard and give it an identifier. In this example we'll call it "showDetailSegue"
Next, we need to add the method to ViewControllerA
that is called when any segue is performed. Because of this we need to detect which segue was called and then do something. In our example, we will check for "showDetailSegue"
and if that's performed, we will pass our BOOL
value to ViewControllerB
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
if([segue.identifier isEqualToString:@"showDetailSegue"]){
ViewControllerB *controller = (ViewControllerB *)segue.destinationViewController;
controller.isSomethingEnabled = YES;
}
}
If you have your views embedded in a navigation controller, you need to change the method above slightly to the following
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
if([segue.identifier isEqualToString:@"showDetailSegue"]){
UINavigationController *navController = (UINavigationController *)segue.destinationViewController;
ViewControllerB *controller = (ViewControllerB *)navController.topViewController;
controller.isSomethingEnabled = YES;
}
}
This will set isSomethingEnabled
in ViewControllerB
to BOOL
value YES
.
Passing Data Back
To pass data back from ViewControllerB
to ViewControllerA
you need to use Protocols and Delegates or Blocks, the latter can be used as a loosely coupled mechanism for callbacks.
To do this we will make ViewControllerA
a delegate of ViewControllerB
. This allows ViewControllerB
to send a message back to ViewControllerA
enabling us to send data back.
For ViewControllerA
to be a delegate of ViewControllerB
it must conform to ViewControllerB
's protocol which we have to specify. This tells ViewControllerA
which methods it must implement.
In ViewControllerB.h
, below the #import
, but above @interface
you specify the protocol.
@class ViewControllerB;
@protocol ViewControllerBDelegate <NSObject>
- (void)addItemViewController:(ViewControllerB *)controller didFinishEnteringItem:(NSString *)item;
@end
Next still in the ViewControllerB.h
, you need to set up a delegate
property and synthesize in ViewControllerB.m
@property (nonatomic, weak) id <ViewControllerBDelegate> delegate;
In ViewControllerB
we call a message on the delegate
when we pop the view controller.
NSString *itemToPassBack = @"Pass this value back to ViewControllerA";
[self.delegate addItemViewController:self didFinishEnteringItem:itemToPassBack];
That's it for ViewControllerB
. Now in ViewControllerA.h
, tell ViewControllerA
to import ViewControllerB
and conform to its protocol.
#import "ViewControllerB.h"
@interface ViewControllerA : UIViewController <ViewControllerBDelegate>
In ViewControllerA.m
implement the following method from our protocol
- (void)addItemViewController:(ViewControllerB *)controller didFinishEnteringItem:(NSString *)item
{
NSLog(@"This was returned from ViewControllerB %@", item);
}
Before pushing viewControllerB
to navigation stack we need to tell ViewControllerB
that ViewControllerA
is its delegate, otherwise we will get an error.
ViewControllerB *viewControllerB = [[ViewControllerB alloc] initWithNib:@"ViewControllerB" bundle:nil];
viewControllerB.delegate = self
[[self navigationController] pushViewController:viewControllerB animated:YES];
References
- Using Delegation to Communicate With Other View Controllers in the View Controller Programming Guide
- Delegate Pattern
NSNotification center
It's another way to pass data.
// Add an observer in controller(s) where you want to receive data
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleDeepLinking:) name:@"handleDeepLinking" object:nil];
-(void) handleDeepLinking:(NSNotification *) notification {
id someObject = notification.object // Some custom object that was passed with notification fire.
}
// Post notification
id someObject;
[NSNotificationCenter.defaultCenter postNotificationName:@"handleDeepLinking" object:someObject];
Passing Data back from one class to another (A class can be any controller, Network/session manager, UIView subclass or any other class)
Blocks are anonymous functions.
This example passes data from Controller B to Controller A
Define a block
@property void(^selectedVoucherBlock)(NSString *); // in ContollerA.h
Add block handler (listener)
Where you need a value (for example, you need your API response in ControllerA or you need ContorllerB data on A)
// In ContollerA.m
- (void)viewDidLoad {
[super viewDidLoad];
__unsafe_unretained typeof(self) weakSelf = self;
self.selectedVoucherBlock = ^(NSString *voucher) {
weakSelf->someLabel.text = voucher;
};
}
Go to Controller B
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
ControllerB *vc = [storyboard instantiateViewControllerWithIdentifier:@"ControllerB"];
vc.sourceVC = self;
[self.navigationController pushViewController:vc animated:NO];
Fire block
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:
(NSIndexPath *)indexPath {
NSString *voucher = vouchersArray[indexPath.row];
if (sourceVC.selectVoucherBlock) {
sourceVC.selectVoucherBlock(voucher);
}
[self.navigationController popToViewController:sourceVC animated:YES];
}
Another Working Example for Blocks
You can achieve this by implementing a new property called edgesForExtendedLayout
in iOS7 SDK. Please add the following code to achieve this,
if ([self respondsToSelector:@selector(edgesForExtendedLayout)])
self.edgesForExtendedLayout = UIRectEdgeNone;
You need to add the above in your -(void)viewDidLoad
method.
iOS 7 brings several changes to how you layout and customize the
appearance of your UI. The changes in view-controller layout, tint
color, and font affect all the UIKit objects in your app. In
addition, enhancements to gesture recognizer APIs give you finer
grained control over gesture interactions.
Using View Controllers
In iOS 7, view controllers use full-screen layout. At the same time,
iOS 7 gives you more granular control over the way a view controller
lays out its views. In particular, the concept of full-screen layout
has been refined to let a view controller specify the layout of each
edge of its view.
The wantsFullScreenLayout
view controller property is deprecated in
iOS 7. If you currently specify wantsFullScreenLayout = NO
, the view
controller may display its content at an unexpected screen location
when it runs in iOS 7.
To adjust how a view controller lays out its views, UIViewController
provides the following properties:
The edgesForExtendedLayout
property uses the UIRectEdge
type,
which specifies each of a rectangle’s four edges, in addition to
specifying none and all. Use edgesForExtendedLayout
to specify which
edges of a view should be extended, regardless of bar translucency. By
default, the value of this property is UIRectEdgeAll
.
- extendedLayoutIncludesOpaqueBars
If your design uses opaque bars, refine edgesForExtendedLayout
by
also setting the extendedLayoutIncludesOpaqueBars
property to
NO. (The default value of extendedLayoutIncludesOpaqueBars
is NO.)
- automaticallyAdjustsScrollViewInsets
If you don’t want a scroll view’s content insets to be automatically
adjusted, set automaticallyAdjustsScrollViewInsets
to NO. (The
default value of automaticallyAdjustsScrollViewInsets
is YES.)
- topLayoutGuide, bottomLayoutGuide
The topLayoutGuide
and bottomLayoutGuide
properties indicate the
location of the top or bottom bar edges in a view controller’s view.
If bars should overlap the top or bottom of a view, you can use
Interface Builder to position the view relative to the bar by creating
constraints to the bottom of topLayoutGuide
or to the top of
bottomLayoutGuide. (If no bars should overlap the view, the bottom of
topLayoutGuide
is the same as the top of the view and the top of
bottomLayoutGuide
is the same as the bottom of the view.) Both
properties are lazily created when requested.
Please refer, apple doc
Best Answer
The functionality for manipulating the back stack is platform and app specific - e.g:
Because of this, the actual implementation of UI changes like this is not defined within MvvmCross.
Instead, it's up to you to implement in your applications
presenter
.The basic flow you'll need to follow is:
Work out what your app structure is and what effect(s) you want to achieve
For this effect, declare a custom presentation hint - e.g
For examples of custom presenters, see: http://slodge.blogspot.com/2013/06/presenter-roundup.html
For one example of backstack manipulation, see how
Close(this)
is implemented in some of the standard presenters.