This is the simplest I could reduce it to:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8" />
<title>Google Maps Multiple Markers</title>
<script src="http://maps.google.com/maps/api/js?key=YOUR_API_KEY"
type="text/javascript"></script>
</head>
<body>
<div id="map" style="width: 500px; height: 400px;"></div>
<script type="text/javascript">
var locations = [
['Bondi Beach', -33.890542, 151.274856, 4],
['Coogee Beach', -33.923036, 151.259052, 5],
['Cronulla Beach', -34.028249, 151.157507, 3],
['Manly Beach', -33.80010128657071, 151.28747820854187, 2],
['Maroubra Beach', -33.950198, 151.259302, 1]
];
var map = new google.maps.Map(document.getElementById('map'), {
zoom: 10,
center: new google.maps.LatLng(-33.92, 151.25),
mapTypeId: google.maps.MapTypeId.ROADMAP
});
var infowindow = new google.maps.InfoWindow();
var marker, i;
for (i = 0; i < locations.length; i++) {
marker = new google.maps.Marker({
position: new google.maps.LatLng(locations[i][1], locations[i][2]),
map: map
});
google.maps.event.addListener(marker, 'click', (function(marker, i) {
return function() {
infowindow.setContent(locations[i][0]);
infowindow.open(map, marker);
}
})(marker, i));
}
</script>
</body>
</html>
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SCREENSHOT
There is some closure magic happening when passing the callback argument to the addListener
method. This can be quite a tricky topic if you are not familiar with how closures work. I would suggest checking out the following Mozilla article for a brief introduction if it is the case:
❯ Mozilla Dev Center: Working with Closures
I found the answer ... you can control the animation duration by wrapping one of the animate* methods in a CATransaction, like this:
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat: 1.0f] forKey:kCATransactionAnimationDuration];
// change the camera, set the zoom, whatever. Just make sure to call the animate* method.
[self.mapView animateToCameraPosition: [self newCamera]];
[CATransaction commit];
Best Answer
somehow it is working now. I created a custom view and set that view into GMSMarker iconView. After that added animation into view layer.
Another method:
Another one:
Swift 3.0 code is below NOTE: Change the duration based on your requirement
pulse Image: