Ios – UIButton w/ gradient, rounded corners, border, and drop shadow

bordergradientiosshadowuibutton

There are a few similar questions on the site, but I'm looking for something specific and slightly different.

I followed the direction given here: http://www.cimgf.com/2010/01/28/fun-with-uibuttons-and-core-animation-layers/ to subclass UIButton in order to create a generic class that I can specify the gradient colors on, rather than trying to use a static image.

I ran into a problem where the setMasksToBounds on the button's layer would either allow
A) the drop shadow to show, but also allow the gradient layer to show beyond the rounded corners
OR
B) the gradient layer to clip to the rounded corners, but not allow the drop shadow to show

My solution to the problem seemed clunky and (although it works) I wanted to see if anyone knew of a better and/or cleaner way to accomplish the same thing. Here's my code:

CSGradientButton.h

#import <UIKit/UIKit.h>
@interface CSGradientButton : UIButton {
    UIColor *_highColor;
    UIColor *_lowColor;
    CAGradientLayer *gradientLayer;
    CALayer *wrapperLayer;
    CGColorRef _borderColor;
}

@property (nonatomic, retain) UIColor *_highColor;
@property (nonatomic, retain) UIColor *_lowColor;
@property (nonatomic) CGColorRef _borderColor;
@property (nonatomic, retain) CALayer *wrapperLayer;
@property (nonatomic, retain) CAGradientLayer *gradientLayer;

- (void)setHighColor:(UIColor*)color;
- (void)setLowColor:(UIColor*)color;
- (void)setBorderColor:(CGColorRef)color;
- (void)setCornerRadius:(float)radius;

@end

CSGradient.m (the interesting parts, anyway)

#import "CSGradientButton.h" 

@implementation CSGradientButton

...

- (void)awakeFromNib
{
    // Initialize the gradient wrapper layer
    wrapperLayer = [[CALayer alloc] init];
    // Set its bounds to be the same of its parent
    [wrapperLayer setBounds:[self bounds]];
    // Center the layer inside the parent layer
    [wrapperLayer setPosition:
     CGPointMake([self bounds].size.width/2,
                 [self bounds].size.height/2)];

    // Initialize the gradient layer
    gradientLayer = [[CAGradientLayer alloc] init];
    // Set its bounds to be the same of its parent
    [gradientLayer setBounds:[self bounds]];
    // Center the layer inside the parent layer
    [gradientLayer setPosition: CGPointMake([self bounds].size.width/2,
             [self bounds].size.height/2)];

    // Insert the layer at position zero to make sure the 
    // text of the button is not obscured
    [wrapperLayer insertSublayer:gradientLayer atIndex:0];
    [[self layer] insertSublayer:wrapperLayer atIndex:0];

    // Set the layer's corner radius
    [[self layer] setCornerRadius:0.0f];
    [wrapperLayer setCornerRadius:0.0f];
    // Turn on masking
    [wrapperLayer setMasksToBounds:YES];
    // Display a border around the button 
    // with a 1.0 pixel width
    [[self layer] setBorderWidth:1.0f];

}

- (void)drawRect:(CGRect)rect
{
    if (_highColor && _lowColor)
    {
        // Set the colors for the gradient to the 
        // two colors specified for high and low
        [gradientLayer setColors:
         [NSArray arrayWithObjects:
          (id)[_highColor CGColor], 
          (id)[_lowColor CGColor], nil]];
    }

    [super drawRect:rect];
}

- (void)setCornerRadius:(float)radius
{
    [[self layer] setCornerRadius:radius];
    // and get the wrapper for the gradient layer too
    [wrapperLayer setCornerRadius:radius];
}

- (void)setHighColor:(UIColor*)color
{
    // Set the high color and repaint
    [self set_highColor:color];
    [[self layer] setNeedsDisplay];
}

- (void)setLowColor:(UIColor*)color
{
    // Set the low color and repaint
    [self set_lowColor:color];
    [[self layer] setNeedsDisplay];
}

- (void)setBorderColor:(CGColorRef)color
{
    [[self layer] setBorderColor:color];
    [[self layer] setNeedsDisplay];
}


@end

As you can see, I add a 'wrapper' layer that the gradient layer can safely mask to, while the top level CALayer of the button view can safely set masksToBounds = NO when the dropshadow is added. I add a setCornerRadius: method to allow both the top layer and the 'wrapper' to adjust.

So rather than doing something like [[myCustomButton layer] setCornerRadius:3.0f]; I just say [myCustomButton setCornerRadius:3.0f]; As you can see, it's not maybe as clean as I'm hoping.

Is there a better way?

Best Answer

This is the way I found to have a button with rounded corner, gradient, and drop shadow. This example has one particular gradient, but can obviously be replaced with other gradients.

@implementation CustomButton

- (id)initWithFrame:(CGRect)frame
{
    if((self = [super initWithFrame:frame])){
        [self setupView];
    }

    return self;
}

- (void)awakeFromNib {
    [self setupView];
}

# pragma mark - main

- (void)setupView
{
    self.layer.cornerRadius = 10;
    self.layer.borderWidth = 1.0;
    self.layer.borderColor = [UIColor colorWithRed:167.0/255.0 green:140.0/255.0 blue:98.0/255.0 alpha:0.25].CGColor;
    self.layer.shadowColor = [UIColor blackColor].CGColor;
    self.layer.shadowRadius = 1;
    [self clearHighlightView];

    CAGradientLayer *gradient = [CAGradientLayer layer];
    gradient.frame = self.layer.bounds;
    gradient.cornerRadius = 10;
    gradient.colors = [NSArray arrayWithObjects:
                         (id)[UIColor colorWithWhite:1.0f alpha:1.0f].CGColor,
                         (id)[UIColor colorWithWhite:1.0f alpha:0.0f].CGColor,
                         (id)[UIColor colorWithWhite:0.0f alpha:0.0f].CGColor,
                         (id)[UIColor colorWithWhite:0.0f alpha:0.4f].CGColor,
                         nil];
    float height = gradient.frame.size.height;
    gradient.locations = [NSArray arrayWithObjects:
                            [NSNumber numberWithFloat:0.0f],
                            [NSNumber numberWithFloat:0.2*30/height],
                            [NSNumber numberWithFloat:1.0-0.1*30/height],
                            [NSNumber numberWithFloat:1.0f],
                            nil];
    [self.layer addSublayer:gradient];}

- (void)highlightView 
{
    self.layer.shadowOffset = CGSizeMake(1.0f, 1.0f);
    self.layer.shadowOpacity = 0.25;
}

- (void)clearHighlightView {
    self.layer.shadowOffset = CGSizeMake(2.0f, 2.0f);
    self.layer.shadowOpacity = 0.5;
}

- (void)setHighlighted:(BOOL)highlighted
{
    if (highlighted) {
        [self highlightView];
    } else {
        [self clearHighlightView];
    }
    [super setHighlighted:highlighted];
}


@end
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