Are there any tutorials that discuss how to stream audio from the Internet to the iPhone for OS 3.x? The only one I've seen is very outdated and doesn't compile: http://cocoawithlove.com/2008/09/streaming-and-playing-live-mp3-stream.html.
Iphone – Streaming audio to iPhone
cocoa-touchiphoneiphone-sdk-3.0
Related Solutions
It's certainly possible to develop on a Windows machine, in fact, my first application was exclusively developed on the old Dell Precision I had at the time :)
There are three routes;
- Install OSx86 (aka iATKOS / Kalyway) on a second partition/disk and dual boot.
- Run Mac OS X Server under VMWare (Mac OS X 10.7 (Lion) onwards, read the update below).
- Use Delphi XE4 and the macincloud service. This is a commercial toolset, but the component and lib support is growing.
The first route requires modifying (or using a pre-modified) image of Leopard that can be installed on a regular PC. This is not as hard as you would think, although your success/effort ratio will depend upon how closely the hardware in your PC matches that in Mac hardware - e.g. if you're running a Core 2 Duo on an Intel Motherboard, with an NVidia graphics card you are laughing. If you're running an AMD machine or something without SSE3 it gets a little more involved.
If you purchase (or already own) a version of Leopard then this is a gray area since the Leopard EULA states you may only run it on an "Apple Labeled" machine. As many point out if you stick an Apple sticker on your PC you're probably covered.
The second option is more costly. The EULA for the workstation version of Leopard prevents it from being run under emulation and as a result, there's no support in VMWare for this. Leopard server, however, CAN be run under emulation and can be used for desktop purposes. Leopard server and VMWare are expensive, however.
If you're interested in option 1) I would suggest starting at Insanelymac and reading the OSx86 sections.
I do think you should consider whether the time you will invest is going to be worth the money you will save though. It was for me because I enjoy tinkering with this type of stuff and I started during the early iPhone betas, months before their App Store became available.
Alternatively, you could pick up a low-spec Mac Mini from eBay. You don't need much horsepower to run the SDK and you can always sell it on later if you decide to stop development or buy a better Mac.
Update: You cannot create a Mac OS X Client virtual machine for OS X 10.6 and earlier. Apple does not allow these Client OSes to be virtualized. With Mac OS X 10.7 (Lion) onwards, Apple has changed its licensing agreement in regards to virtualization. Source: VMWare KnowledgeBase
My guess would be that the app is designed to play a MP3 encoded audio stream with no limit in length (which is different from your ordinary music file). To set this up, you need a streaming server on the client side.
I think you can find out for sure by trying with a different radio station that transmits in MP3. If that works, it's most likely that your app doesn't like your file.
You should, as Vivek recommends, also try using a simpler download URL for your file, in case the App gets confused by the URL's length and/or structure.
Best Answer
Are you in control of the content or not? If you're in control, you could use HTTP Live Streaming, which is trivial to play with the
MPMoviePlayerController
, though you'll lose your GUI. The alternative answer, if you're playing something like a Shoutcast stream, is to use the gamut of Core Audio services, primarily Audio File Stream Services to parse the stream into packets, and Audio Queue Services to play back. And yes, that'll be hard.