I have picked a basic example of printing "Hello World" on screen when the mouse is clicked The code goes like this.
package sample;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
/**
*
* @author gauravp
*/
public class Sample extends Application {
/**
* @param args the command line arguments
*/
Button btn = new Button("ok");
//Label l = new Label("Done");
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
primaryStage.setTitle("First Stage");
//Created anonymous inner class EventHandler<ActionEvent>
btn.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
System.out.print("Hello World !!");
}
});
StackPane root = new StackPane();
root.getChildren().add(btn);
primaryStage.setScene(new Scene(root, 300, 250));
primaryStage.show();
}
}
In documentation it is mentioned that EventHandler is an interface , but how come the interface be instantiated…
"new EventHandler<ActionEvent>()"
In a lot of confusion….please reply if you have any idea.. Here is the link
for the EventHandler interface :
http://docs.oracle.com/javafx/2.0/api/javafx/event/EventHandler.html
Best Answer
The syntax
creates an "anonymous inner class" that implements EventHandler, and defines the handle method. If you inspect the classes generated when you compile your project, you will probably find a class file named Sample$1 (or similar) which is the class generated for this code.
You can read up on inner (anonymous) classes here: http://docs.oracle.com/javase/tutorial/java/javaOO/innerclasses.html
To answer your question: EventHandler is an interface, and this code doesn't actually create an instance of it, but an instance of the newly declared anonymous class.