Java – Fastest way to determine if an integer’s square root is an integer

javamathoptimizationperfect-square

I'm looking for the fastest way to determine if a long value is a perfect square (i.e. its square root is another integer):

  1. I've done it the easy way, by using the built-in Math.sqrt()
    function, but I'm wondering if there is a way to do it faster by
    restricting yourself to integer-only domain.
  2. Maintaining a lookup table is impractical (since there are about
    231.5 integers whose square is less than 263).

Here is the very simple and straightforward way I'm doing it now:

public final static boolean isPerfectSquare(long n)
{
  if (n < 0)
    return false;

  long tst = (long)(Math.sqrt(n) + 0.5);
  return tst*tst == n;
}

Note: I'm using this function in many Project Euler problems. So no one else will ever have to maintain this code. And this kind of micro-optimization could actually make a difference, since part of the challenge is to do every algorithm in less than a minute, and this function will need to be called millions of times in some problems.


I've tried the different solutions to the problem:

  • After exhaustive testing, I found that adding 0.5 to the result of Math.sqrt() is not necessary, at least not on my machine.
  • The fast inverse square root was faster, but it gave incorrect results for n >= 410881. However, as suggested by BobbyShaftoe, we can use the FISR hack for n < 410881.
  • Newton's method was a good bit slower than Math.sqrt(). This is probably because Math.sqrt() uses something similar to Newton's Method, but implemented in the hardware so it's much faster than in Java. Also, Newton's Method still required use of doubles.
  • A modified Newton's method, which used a few tricks so that only integer math was involved, required some hacks to avoid overflow (I want this function to work with all positive 64-bit signed integers), and it was still slower than Math.sqrt().
  • Binary chop was even slower. This makes sense because the binary chop will on average require 16 passes to find the square root of a 64-bit number.
  • According to John's tests, using or statements is faster in C++ than using a switch, but in Java and C# there appears to be no difference between or and switch.
  • I also tried making a lookup table (as a private static array of 64 boolean values). Then instead of either switch or or statement, I would just say if(lookup[(int)(n&0x3F)]) { test } else return false;. To my surprise, this was (just slightly) slower. This is because array bounds are checked in Java.

Best Answer

I figured out a method that works ~35% faster than your 6bits+Carmack+sqrt code, at least with my CPU (x86) and programming language (C/C++). Your results may vary, especially because I don't know how the Java factor will play out.

My approach is threefold:

  1. First, filter out obvious answers. This includes negative numbers and looking at the last 4 bits. (I found looking at the last six didn't help.) I also answer yes for 0. (In reading the code below, note that my input is int64 x.)
    if( x < 0 || (x&2) || ((x & 7) == 5) || ((x & 11) == 8) )
        return false;
    if( x == 0 )
        return true;
  2. Next, check if it's a square modulo 255 = 3 * 5 * 17. Because that's a product of three distinct primes, only about 1/8 of the residues mod 255 are squares. However, in my experience, calling the modulo operator (%) costs more than the benefit one gets, so I use bit tricks involving 255 = 2^8-1 to compute the residue. (For better or worse, I am not using the trick of reading individual bytes out of a word, only bitwise-and and shifts.)
    int64 y = x;
    y = (y & 4294967295LL) + (y >> 32); 
    y = (y & 65535) + (y >> 16);
    y = (y & 255) + ((y >> 8) & 255) + (y >> 16);
    // At this point, y is between 0 and 511.  More code can reduce it farther.
    
    To actually check if the residue is a square, I look up the answer in a precomputed table.
    if( bad255[y] )
        return false;
    // However, I just use a table of size 512
    
  3. Finally, try to compute the square root using a method similar to Hensel's lemma. (I don't think it's applicable directly, but it works with some modifications.) Before doing that, I divide out all powers of 2 with a binary search:
    if((x & 4294967295LL) == 0)
        x >>= 32;
    if((x & 65535) == 0)
        x >>= 16;
    if((x & 255) == 0)
        x >>= 8;
    if((x & 15) == 0)
        x >>= 4;
    if((x & 3) == 0)
        x >>= 2;
    At this point, for our number to be a square, it must be 1 mod 8.
    if((x & 7) != 1)
        return false;
    The basic structure of Hensel's lemma is the following. (Note: untested code; if it doesn't work, try t=2 or 8.)
    int64 t = 4, r = 1;
    t <<= 1; r += ((x - r * r) & t) >> 1;
    t <<= 1; r += ((x - r * r) & t) >> 1;
    t <<= 1; r += ((x - r * r) & t) >> 1;
    // Repeat until t is 2^33 or so.  Use a loop if you want.
    The idea is that at each iteration, you add one bit onto r, the "current" square root of x; each square root is accurate modulo a larger and larger power of 2, namely t/2. At the end, r and t/2-r will be square roots of x modulo t/2. (Note that if r is a square root of x, then so is -r. This is true even modulo numbers, but beware, modulo some numbers, things can have even more than 2 square roots; notably, this includes powers of 2.) Because our actual square root is less than 2^32, at that point we can actually just check if r or t/2-r are real square roots. In my actual code, I use the following modified loop:
    int64 r, t, z;
    r = start[(x >> 3) & 1023];
    do {
        z = x - r * r;
        if( z == 0 )
            return true;
        if( z < 0 )
            return false;
        t = z & (-z);
        r += (z & t) >> 1;
        if( r > (t >> 1) )
            r = t - r;
    } while( t <= (1LL << 33) );
    The speedup here is obtained in three ways: precomputed start value (equivalent to ~10 iterations of the loop), earlier exit of the loop, and skipping some t values. For the last part, I look at z = r - x * x, and set t to be the largest power of 2 dividing z with a bit trick. This allows me to skip t values that wouldn't have affected the value of r anyway. The precomputed start value in my case picks out the "smallest positive" square root modulo 8192.

Even if this code doesn't work faster for you, I hope you enjoy some of the ideas it contains. Complete, tested code follows, including the precomputed tables.

typedef signed long long int int64;

int start[1024] =
{1,3,1769,5,1937,1741,7,1451,479,157,9,91,945,659,1817,11,
1983,707,1321,1211,1071,13,1479,405,415,1501,1609,741,15,339,1703,203,
129,1411,873,1669,17,1715,1145,1835,351,1251,887,1573,975,19,1127,395,
1855,1981,425,453,1105,653,327,21,287,93,713,1691,1935,301,551,587,
257,1277,23,763,1903,1075,1799,1877,223,1437,1783,859,1201,621,25,779,
1727,573,471,1979,815,1293,825,363,159,1315,183,27,241,941,601,971,
385,131,919,901,273,435,647,1493,95,29,1417,805,719,1261,1177,1163,
1599,835,1367,315,1361,1933,1977,747,31,1373,1079,1637,1679,1581,1753,1355,
513,1539,1815,1531,1647,205,505,1109,33,1379,521,1627,1457,1901,1767,1547,
1471,1853,1833,1349,559,1523,967,1131,97,35,1975,795,497,1875,1191,1739,
641,1149,1385,133,529,845,1657,725,161,1309,375,37,463,1555,615,1931,
1343,445,937,1083,1617,883,185,1515,225,1443,1225,869,1423,1235,39,1973,
769,259,489,1797,1391,1485,1287,341,289,99,1271,1701,1713,915,537,1781,
1215,963,41,581,303,243,1337,1899,353,1245,329,1563,753,595,1113,1589,
897,1667,407,635,785,1971,135,43,417,1507,1929,731,207,275,1689,1397,
1087,1725,855,1851,1873,397,1607,1813,481,163,567,101,1167,45,1831,1205,
1025,1021,1303,1029,1135,1331,1017,427,545,1181,1033,933,1969,365,1255,1013,
959,317,1751,187,47,1037,455,1429,609,1571,1463,1765,1009,685,679,821,
1153,387,1897,1403,1041,691,1927,811,673,227,137,1499,49,1005,103,629,
831,1091,1449,1477,1967,1677,697,1045,737,1117,1737,667,911,1325,473,437,
1281,1795,1001,261,879,51,775,1195,801,1635,759,165,1871,1645,1049,245,
703,1597,553,955,209,1779,1849,661,865,291,841,997,1265,1965,1625,53,
1409,893,105,1925,1297,589,377,1579,929,1053,1655,1829,305,1811,1895,139,
575,189,343,709,1711,1139,1095,277,993,1699,55,1435,655,1491,1319,331,
1537,515,791,507,623,1229,1529,1963,1057,355,1545,603,1615,1171,743,523,
447,1219,1239,1723,465,499,57,107,1121,989,951,229,1521,851,167,715,
1665,1923,1687,1157,1553,1869,1415,1749,1185,1763,649,1061,561,531,409,907,
319,1469,1961,59,1455,141,1209,491,1249,419,1847,1893,399,211,985,1099,
1793,765,1513,1275,367,1587,263,1365,1313,925,247,1371,1359,109,1561,1291,
191,61,1065,1605,721,781,1735,875,1377,1827,1353,539,1777,429,1959,1483,
1921,643,617,389,1809,947,889,981,1441,483,1143,293,817,749,1383,1675,
63,1347,169,827,1199,1421,583,1259,1505,861,457,1125,143,1069,807,1867,
2047,2045,279,2043,111,307,2041,597,1569,1891,2039,1957,1103,1389,231,2037,
65,1341,727,837,977,2035,569,1643,1633,547,439,1307,2033,1709,345,1845,
1919,637,1175,379,2031,333,903,213,1697,797,1161,475,1073,2029,921,1653,
193,67,1623,1595,943,1395,1721,2027,1761,1955,1335,357,113,1747,1497,1461,
1791,771,2025,1285,145,973,249,171,1825,611,265,1189,847,1427,2023,1269,
321,1475,1577,69,1233,755,1223,1685,1889,733,1865,2021,1807,1107,1447,1077,
1663,1917,1129,1147,1775,1613,1401,555,1953,2019,631,1243,1329,787,871,885,
449,1213,681,1733,687,115,71,1301,2017,675,969,411,369,467,295,693,
1535,509,233,517,401,1843,1543,939,2015,669,1527,421,591,147,281,501,
577,195,215,699,1489,525,1081,917,1951,2013,73,1253,1551,173,857,309,
1407,899,663,1915,1519,1203,391,1323,1887,739,1673,2011,1585,493,1433,117,
705,1603,1111,965,431,1165,1863,533,1823,605,823,1179,625,813,2009,75,
1279,1789,1559,251,657,563,761,1707,1759,1949,777,347,335,1133,1511,267,
833,1085,2007,1467,1745,1805,711,149,1695,803,1719,485,1295,1453,935,459,
1151,381,1641,1413,1263,77,1913,2005,1631,541,119,1317,1841,1773,359,651,
961,323,1193,197,175,1651,441,235,1567,1885,1481,1947,881,2003,217,843,
1023,1027,745,1019,913,717,1031,1621,1503,867,1015,1115,79,1683,793,1035,
1089,1731,297,1861,2001,1011,1593,619,1439,477,585,283,1039,1363,1369,1227,
895,1661,151,645,1007,1357,121,1237,1375,1821,1911,549,1999,1043,1945,1419,
1217,957,599,571,81,371,1351,1003,1311,931,311,1381,1137,723,1575,1611,
767,253,1047,1787,1169,1997,1273,853,1247,413,1289,1883,177,403,999,1803,
1345,451,1495,1093,1839,269,199,1387,1183,1757,1207,1051,783,83,423,1995,
639,1155,1943,123,751,1459,1671,469,1119,995,393,219,1743,237,153,1909,
1473,1859,1705,1339,337,909,953,1771,1055,349,1993,613,1393,557,729,1717,
511,1533,1257,1541,1425,819,519,85,991,1693,503,1445,433,877,1305,1525,
1601,829,809,325,1583,1549,1991,1941,927,1059,1097,1819,527,1197,1881,1333,
383,125,361,891,495,179,633,299,863,285,1399,987,1487,1517,1639,1141,
1729,579,87,1989,593,1907,839,1557,799,1629,201,155,1649,1837,1063,949,
255,1283,535,773,1681,461,1785,683,735,1123,1801,677,689,1939,487,757,
1857,1987,983,443,1327,1267,313,1173,671,221,695,1509,271,1619,89,565,
127,1405,1431,1659,239,1101,1159,1067,607,1565,905,1755,1231,1299,665,373,
1985,701,1879,1221,849,627,1465,789,543,1187,1591,923,1905,979,1241,181};

bool bad255[512] =
{0,0,1,1,0,1,1,1,1,0,1,1,1,1,1,0,0,1,1,0,1,0,1,1,1,0,1,1,1,1,0,1,
 1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,0,1,1,1,1,0,1,1,1,
 0,1,0,1,1,0,0,1,1,1,1,1,0,1,1,1,1,0,1,1,0,0,1,1,1,1,1,1,1,1,0,1,
 1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,1,1,0,1,1,1,1,0,0,1,1,1,1,1,1,
 1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,
 1,1,1,1,1,1,0,1,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,
 1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,
 1,0,1,1,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,
 0,0,1,1,0,1,1,1,1,0,1,1,1,1,1,0,0,1,1,0,1,0,1,1,1,0,1,1,1,1,0,1,
 1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,0,1,1,1,1,0,1,1,1,
 0,1,0,1,1,0,0,1,1,1,1,1,0,1,1,1,1,0,1,1,0,0,1,1,1,1,1,1,1,1,0,1,
 1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,1,1,0,1,1,1,1,0,0,1,1,1,1,1,1,
 1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,
 1,1,1,1,1,1,0,1,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,
 1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,
 1,0,1,1,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,
 0,0};

inline bool square( int64 x ) {
    // Quickfail
    if( x < 0 || (x&2) || ((x & 7) == 5) || ((x & 11) == 8) )
        return false;
    if( x == 0 )
        return true;

    // Check mod 255 = 3 * 5 * 17, for fun
    int64 y = x;
    y = (y & 4294967295LL) + (y >> 32);
    y = (y & 65535) + (y >> 16);
    y = (y & 255) + ((y >> 8) & 255) + (y >> 16);
    if( bad255[y] )
        return false;

    // Divide out powers of 4 using binary search
    if((x & 4294967295LL) == 0)
        x >>= 32;
    if((x & 65535) == 0)
        x >>= 16;
    if((x & 255) == 0)
        x >>= 8;
    if((x & 15) == 0)
        x >>= 4;
    if((x & 3) == 0)
        x >>= 2;

    if((x & 7) != 1)
        return false;

    // Compute sqrt using something like Hensel's lemma
    int64 r, t, z;
    r = start[(x >> 3) & 1023];
    do {
        z = x - r * r;
        if( z == 0 )
            return true;
        if( z < 0 )
            return false;
        t = z & (-z);
        r += (z & t) >> 1;
        if( r > (t  >> 1) )
            r = t - r;
    } while( t <= (1LL << 33) );

    return false;
}