The three most influential factors for Eclipse speed are:
- Using the latest version of Eclipse (2020-06 as on 26 June 2020)
Note that David Balažic's comment (July 2014) contradicts that criteria which was working six years ago:
The "same" workspace in Indigo (3.7.2) SR2 loads in 4 seconds, in Kepler SR2 (4.3.2) in 7 seconds and in Luna (4.4.0) in 10 seconds. All are Java EE bundles. Newer versions have more bundled plugins, but still the trend is obvious. (by "same" workspace I mean: same (additionally installed) plugins used, same projects checked out from version control).
Launching it with the latest JDK (Java 14 at the time of writing, which does not prevent you to compile in your Eclipse project with any other JDK you want: 1.4.2, 1.5, 1.6 older...)
-vm jdk1.6.0_10\jre\bin\client\jvm.dll
Configuring the eclipse.ini (see this question for a complete eclipse.ini)
-Xms512m
-Xmx4096m
[...]
The Xmx
argument is the amount of memory Eclipse will get (in simple terms). With -Xmx4g
, it gets 4 GB of RAM, etc.
Note:
- Referring to the jvm.dll has advantages:
- Splash screen coming up sooner.
- Eclipse.exe in the process list instead of java.exe.
- Firewalls: Eclipse wants access to the Internet instead of Java.
- Window management branding issues, especially on Windows and Mac.
Dec. 2020, Udo conforms in the comments
From version 4.8 (Photon) an up there was a steady speed gain after each version.
The main platform was optimized every release to load faster, enable more features for the dark theme and to add more features for newer Java versions for the Java development tools.
Especially with-in the last 3 versions the startup time was increased a lot. There should be a significant increase in start-up time with the newest version of Eclipse 2020-12.
In my experience it started a lot faster with each new version.
But: There are still plug-ins which do not follow the new way of using the Eclipse API and are therefore still slow to start.
Since the change to Java 11 as the minimum runtime version starting from Eclipse version 2020-09 at least the core system uses the newer features of the JVM. It is up to the providers of the other plug-ins to upgrade to newer APIs and to use the full power of modern CPUs (e.g. concurrent programming model).
In Java 1.7 or later, the standard way to do this is as follows:
import java.util.concurrent.ThreadLocalRandom;
// nextInt is normally exclusive of the top value,
// so add 1 to make it inclusive
int randomNum = ThreadLocalRandom.current().nextInt(min, max + 1);
See the relevant JavaDoc. This approach has the advantage of not needing to explicitly initialize a java.util.Random instance, which can be a source of confusion and error if used inappropriately.
However, conversely there is no way to explicitly set the seed so it can be difficult to reproduce results in situations where that is useful such as testing or saving game states or similar. In those situations, the pre-Java 1.7 technique shown below can be used.
Before Java 1.7, the standard way to do this is as follows:
import java.util.Random;
/**
* Returns a pseudo-random number between min and max, inclusive.
* The difference between min and max can be at most
* <code>Integer.MAX_VALUE - 1</code>.
*
* @param min Minimum value
* @param max Maximum value. Must be greater than min.
* @return Integer between min and max, inclusive.
* @see java.util.Random#nextInt(int)
*/
public static int randInt(int min, int max) {
// NOTE: This will (intentionally) not run as written so that folks
// copy-pasting have to think about how to initialize their
// Random instance. Initialization of the Random instance is outside
// the main scope of the question, but some decent options are to have
// a field that is initialized once and then re-used as needed or to
// use ThreadLocalRandom (if using at least Java 1.7).
//
// In particular, do NOT do 'Random rand = new Random()' here or you
// will get not very good / not very random results.
Random rand;
// nextInt is normally exclusive of the top value,
// so add 1 to make it inclusive
int randomNum = rand.nextInt((max - min) + 1) + min;
return randomNum;
}
See the relevant JavaDoc. In practice, the java.util.Random class is often preferable to java.lang.Math.random().
In particular, there is no need to reinvent the random integer generation wheel when there is a straightforward API within the standard library to accomplish the task.
Best Answer
This will work anywhere. It uses the java system property user.name.