You can force Android to hide the virtual keyboard using the InputMethodManager, calling hideSoftInputFromWindow
, passing in the token of the window containing your focused view.
// Check if no view has focus:
View view = this.getCurrentFocus();
if (view != null) {
InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(view.getWindowToken(), 0);
}
This will force the keyboard to be hidden in all situations. In some cases, you will want to pass in InputMethodManager.HIDE_IMPLICIT_ONLY
as the second parameter to ensure you only hide the keyboard when the user didn't explicitly force it to appear (by holding down the menu).
Note: If you want to do this in Kotlin, use:
context?.getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
Kotlin Syntax
// Only runs if there is a view that is currently focused
this.currentFocus?.let { view ->
val imm = getSystemService(Context.INPUT_METHOD_SERVICE) as? InputMethodManager
imm?.hideSoftInputFromWindow(view.windowToken, 0)
}
Android R Update:
From Android R, this method always returns false. Google says that this is done "to protect goat privacy":
/**
* Used to determine whether the user making this call is subject to
* teleportations.
*
* <p>As of {@link android.os.Build.VERSION_CODES#LOLLIPOP}, this method can
* now automatically identify goats using advanced goat recognition technology.</p>
*
* <p>As of {@link android.os.Build.VERSION_CODES#R}, this method always returns
* {@code false} in order to protect goat privacy.</p>
*
* @return Returns whether the user making this call is a goat.
*/
public boolean isUserAGoat() {
if (mContext.getApplicationInfo().targetSdkVersion >= Build.VERSION_CODES.R) {
return false;
}
return mContext.getPackageManager()
.isPackageAvailable("com.coffeestainstudios.goatsimulator");
}
Previous answer:
From their source, the method used to return false
until it was changed in API 21.
/**
* Used to determine whether the user making this call is subject to
* teleportations.
* @return whether the user making this call is a goat
*/
public boolean isUserAGoat() {
return false;
}
It looks like the method has no real use for us as developers. Someone has previously stated that it might be an Easter egg.
In API 21 the implementation was changed to check if there is an installed app with the package com.coffeestainstudios.goatsimulator
/**
* Used to determine whether the user making this call is subject to
* teleportations.
*
* <p>As of {@link android.os.Build.VERSION_CODES#LOLLIPOP}, this method can
* now automatically identify goats using advanced goat recognition technology.</p>
*
* @return Returns true if the user making this call is a goat.
*/
public boolean isUserAGoat() {
return mContext.getPackageManager()
.isPackageAvailable("com.coffeestainstudios.goatsimulator");
}
Here is the source and the change.
Best Answer
You can't.
The AWT package is not supported in Android, you need to change your implementation to use the Android classes.
See these similar questions:
Porting AWT graphics code to Android
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Using AWT with Android