string
is an alias in C# for System.String
.
So technically, there is no difference. It's like int
vs. System.Int32
.
As far as guidelines, it's generally recommended to use string
any time you're referring to an object.
e.g.
string place = "world";
Likewise, I think it's generally recommended to use String
if you need to refer specifically to the class.
e.g.
string greet = String.Format("Hello {0}!", place);
This is the style that Microsoft tends to use in their examples.
It appears that the guidance in this area may have changed, as StyleCop now enforces the use of the C# specific aliases.
Java is always pass-by-value. Unfortunately, when we deal with objects we are really dealing with object-handles called references which are passed-by-value as well. This terminology and semantics easily confuse many beginners.
It goes like this:
public static void main(String[] args) {
Dog aDog = new Dog("Max");
Dog oldDog = aDog;
// we pass the object to foo
foo(aDog);
// aDog variable is still pointing to the "Max" dog when foo(...) returns
aDog.getName().equals("Max"); // true
aDog.getName().equals("Fifi"); // false
aDog == oldDog; // true
}
public static void foo(Dog d) {
d.getName().equals("Max"); // true
// change d inside of foo() to point to a new Dog instance "Fifi"
d = new Dog("Fifi");
d.getName().equals("Fifi"); // true
}
In the example above aDog.getName()
will still return "Max"
. The value aDog
within main
is not changed in the function foo
with the Dog
"Fifi"
as the object reference is passed by value. If it were passed by reference, then the aDog.getName()
in main
would return "Fifi"
after the call to foo
.
Likewise:
public static void main(String[] args) {
Dog aDog = new Dog("Max");
Dog oldDog = aDog;
foo(aDog);
// when foo(...) returns, the name of the dog has been changed to "Fifi"
aDog.getName().equals("Fifi"); // true
// but it is still the same dog:
aDog == oldDog; // true
}
public static void foo(Dog d) {
d.getName().equals("Max"); // true
// this changes the name of d to be "Fifi"
d.setName("Fifi");
}
In the above example, Fifi
is the dog's name after call to foo(aDog)
because the object's name was set inside of foo(...)
. Any operations that foo
performs on d
are such that, for all practical purposes, they are performed on aDog
, but it is not possible to change the value of the variable aDog
itself.
For more information on pass by reference and pass by value, consult the following SO answer: https://stackoverflow.com/a/430958/6005228. This explains more thoroughly the semantics and history behind the two and also explains why Java and many other modern languages appear to do both in certain cases.
Best Answer
You're basically implementing a Base 26 number system with leading "zeroes" ("a").
You do it the same way you convert a int to a base-2 or base-10 String, but instead of using 2 or 10, you use 26 and instead of '0' as your base, you use 'a'.
In Java you can easily use this:
The basic idea then is to not store the String, but just some counter (int an int or a long, depending on your requirements) and to convert it to the String as needed. This way you can easily increase/decrease/modify your counter without having to parse and re-create the String.