for (Iterator<String> i = someIterable.iterator(); i.hasNext();) {
String item = i.next();
System.out.println(item);
}
Note that if you need to use i.remove();
in your loop, or access the actual iterator in some way, you cannot use the for ( : )
idiom, since the actual iterator is merely inferred.
As was noted by Denis Bueno, this code works for any object that implements the Iterable
interface.
Also, if the right-hand side of the for (:)
idiom is an array
rather than an Iterable
object, the internal code uses an int index counter and checks against array.length
instead. See the Java Language Specification.
In Java 1.7 or later, the standard way to do this is as follows:
import java.util.concurrent.ThreadLocalRandom;
// nextInt is normally exclusive of the top value,
// so add 1 to make it inclusive
int randomNum = ThreadLocalRandom.current().nextInt(min, max + 1);
See the relevant JavaDoc. This approach has the advantage of not needing to explicitly initialize a java.util.Random instance, which can be a source of confusion and error if used inappropriately.
However, conversely there is no way to explicitly set the seed so it can be difficult to reproduce results in situations where that is useful such as testing or saving game states or similar. In those situations, the pre-Java 1.7 technique shown below can be used.
Before Java 1.7, the standard way to do this is as follows:
import java.util.Random;
/**
* Returns a pseudo-random number between min and max, inclusive.
* The difference between min and max can be at most
* <code>Integer.MAX_VALUE - 1</code>.
*
* @param min Minimum value
* @param max Maximum value. Must be greater than min.
* @return Integer between min and max, inclusive.
* @see java.util.Random#nextInt(int)
*/
public static int randInt(int min, int max) {
// NOTE: This will (intentionally) not run as written so that folks
// copy-pasting have to think about how to initialize their
// Random instance. Initialization of the Random instance is outside
// the main scope of the question, but some decent options are to have
// a field that is initialized once and then re-used as needed or to
// use ThreadLocalRandom (if using at least Java 1.7).
//
// In particular, do NOT do 'Random rand = new Random()' here or you
// will get not very good / not very random results.
Random rand;
// nextInt is normally exclusive of the top value,
// so add 1 to make it inclusive
int randomNum = rand.nextInt((max - min) + 1) + min;
return randomNum;
}
See the relevant JavaDoc. In practice, the java.util.Random class is often preferable to java.lang.Math.random().
In particular, there is no need to reinvent the random integer generation wheel when there is a straightforward API within the standard library to accomplish the task.
Best Answer
Starting with version 3.8 M6, Eclipse (to be exact: the JDT) has built-in functionality for this. It is configurable through a project's build path: Project properties > Java Build Path > Compiler > Source
Announced here: Eclipse 3.8 and 4.2 M6 - New and Noteworthy, called Selectively ignore errors/warnings from source folders. That's also where the screenshot is from. This is the new feature developed on the previously linked Bug 220928.