Javascript – 3DS Max => ThreeJs. Export scene

3d3dsmaxjavascriptthree.js

I have a scene in 3ds Max that I want to export in threejs. The problem is that the textures don't seem to appear in threejs and objects are deformed.

That's my workflow (I'm new to threejs so there must be some wrong steps):

  1. Export from 3ds Max into .obj + .mtl (the objects are simple meshes and the materials are standard ones)

  2. Import into Blender 2.66 for using io_mesh_threejs to convert the scene into JavaScript(since I wasn't able to find a suitable converter for 3ds Max).

  3. After exporting it I was unable to see my scene in threejs but if I export it without materials it's OK.

Also I have found out that the coordinate system is different which results in unpredictable scene placement and interactivity.

I'm wondering if you have any suggestions on how to export my scene into JavaScript directly from 3ds Max?

Best Answer

You can use A3dsViewer to export 3ds models into the three.js and directly preview the result in the browser.

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