Variables declared inside the class definition, but not inside a method are class or static variables:
>>> class MyClass:
... i = 3
...
>>> MyClass.i
3
As @millerdev points out, this creates a class-level i
variable, but this is distinct from any instance-level i
variable, so you could have
>>> m = MyClass()
>>> m.i = 4
>>> MyClass.i, m.i
>>> (3, 4)
This is different from C++ and Java, but not so different from C#, where a static member can't be accessed using a reference to an instance.
See what the Python tutorial has to say on the subject of classes and class objects.
@Steve Johnson has already answered regarding static methods, also documented under "Built-in Functions" in the Python Library Reference.
class C:
@staticmethod
def f(arg1, arg2, ...): ...
@beidy recommends classmethods over staticmethod, as the method then receives the class type as the first argument, but I'm still a little fuzzy on the advantages of this approach over staticmethod. If you are too, then it probably doesn't matter.
Modern HTML5 Techniques for changing classes
Modern browsers have added classList which provides methods to make it easier to manipulate classes without needing a library:
document.getElementById("MyElement").classList.add('MyClass');
document.getElementById("MyElement").classList.remove('MyClass');
if ( document.getElementById("MyElement").classList.contains('MyClass') )
document.getElementById("MyElement").classList.toggle('MyClass');
Unfortunately, these do not work in Internet Explorer prior to v10, though there is a shim to add support for it to IE8 and IE9, available from this page. It is, though, getting more and more supported.
Simple cross-browser solution
The standard JavaScript way to select an element is using document.getElementById("Id")
, which is what the following examples use - you can of course obtain elements in other ways, and in the right situation may simply use this
instead - however, going into detail on this is beyond the scope of the answer.
To change all classes for an element:
To replace all existing classes with one or more new classes, set the className attribute:
document.getElementById("MyElement").className = "MyClass";
(You can use a space-delimited list to apply multiple classes.)
To add an additional class to an element:
To add a class to an element, without removing/affecting existing values, append a space and the new classname, like so:
document.getElementById("MyElement").className += " MyClass";
To remove a class from an element:
To remove a single class to an element, without affecting other potential classes, a simple regex replace is required:
document.getElementById("MyElement").className =
document.getElementById("MyElement").className.replace
( /(?:^|\s)MyClass(?!\S)/g , '' )
/* Code wrapped for readability - above is all one statement */
An explanation of this regex is as follows:
(?:^|\s) # Match the start of the string or any single whitespace character
MyClass # The literal text for the classname to remove
(?!\S) # Negative lookahead to verify the above is the whole classname
# Ensures there is no non-space character following
# (i.e. must be the end of the string or space)
The g
flag tells the replace to repeat as required, in case the class name has been added multiple times.
To check if a class is already applied to an element:
The same regex used above for removing a class can also be used as a check as to whether a particular class exists:
if ( document.getElementById("MyElement").className.match(/(?:^|\s)MyClass(?!\S)/) )
### Assigning these actions to onclick events:
Whilst it is possible to write JavaScript directly inside the HTML event attributes (such as onclick="this.className+=' MyClass'"
) this is not recommended behaviour. Especially on larger applications, more maintainable code is achieved by separating HTML markup from JavaScript interaction logic.
The first step to achieving this is by creating a function, and calling the function in the onclick attribute, for example:
<script type="text/javascript">
function changeClass(){
// Code examples from above
}
</script>
...
<button onclick="changeClass()">My Button</button>
(It is not required to have this code in script tags, this is simply for the brevity of example, and including the JavaScript in a distinct file may be more appropriate.)
The second step is to move the onclick event out of the HTML and into JavaScript, for example using addEventListener
<script type="text/javascript">
function changeClass(){
// Code examples from above
}
window.onload = function(){
document.getElementById("MyElement").addEventListener( 'click', changeClass);
}
</script>
...
<button id="MyElement">My Button</button>
(Note that the window.onload part is required so that the contents of that function are executed after the HTML has finished loading - without this, the MyElement might not exist when the JavaScript code is called, so that line would fail.)
JavaScript Frameworks and Libraries
The above code is all in standard JavaScript, however, it is common practice to use either a framework or a library to simplify common tasks, as well as benefit from fixed bugs and edge cases that you might not think of when writing your code.
Whilst some people consider it overkill to add a ~50 KB framework for simply changing a class, if you are doing any substantial amount of JavaScript work or anything that might have unusual cross-browser behavior, it is well worth considering.
(Very roughly, a library is a set of tools designed for a specific task, whilst a framework generally contains multiple libraries and performs a complete set of duties.)
The examples above have been reproduced below using jQuery, probably the most commonly used JavaScript library (though there are others worth investigating too).
(Note that $
here is the jQuery object.)
Changing Classes with jQuery:
$('#MyElement').addClass('MyClass');
$('#MyElement').removeClass('MyClass');
if ( $('#MyElement').hasClass('MyClass') )
In addition, jQuery provides a shortcut for adding a class if it doesn't apply, or removing a class that does:
$('#MyElement').toggleClass('MyClass');
### Assigning a function to a click event with jQuery:
$('#MyElement').click(changeClass);
or, without needing an id:
$(':button:contains(My Button)').click(changeClass);
Best Answer
2018 update:
There is now a stage 3 proposal - I am looking forward to make this answer obsolete in a few months.
In the meantime anyone using TypeScript or babel can use the syntax:
Inside a class declaration/expression body and it will define a variable. Hopefully in a few months/weeks I'll be able to post an update.
Update: Chrome 74 now ships with this syntax working.
The notes in the ES wiki for the proposal in ES6 (maximally minimal classes) note:
This means that what you're asking for was considered, and explicitly decided against.
but... why?
Good question. The good people of TC39 want class declarations to declare and define the capabilities of a class. Not its members. An ES6 class declaration defines its contract for its user.
Remember, a class definition defines prototype methods - defining variables on the prototype is generally not something you do. You can, of course use:
In the constructor like you suggested. Also see the summary of the consensus.
ES7 and beyond
A new proposal for ES7 is being worked on that allows more concise instance variables through class declarations and expressions - https://esdiscuss.org/topic/es7-property-initializers