Javascript – Google Maps JavaScript API v3 Marker Animation Based Off Known Route

google-maps-api-3javascript

I've been looking for a good solution to animate a marker using the Google Maps JavaScript API V3. The marker will be animated on a predetermined path defined using latitude and longitude coordinates.

For all the research I've done, I still can't find a solution that is compatible with version 3 of the JavaScript Google Maps API. Looking at this earlier StackOverflow post, apparently it was possible to animate using Version 2 of the API, using GRoute and setting the position of a marker to points along the route using a timer.

Here is the code that was previously suggested. I understand how it works logically, but I have no idea how this could be ported to work with version 3 of the Google Maps API:

function moveToStep(yourmarker,yourroute,c) {
    if {yourroute.getNumSteps() > c) {
        yourmarker.setLatLng(yourroute.getStep(c).getLatLng());
        window.setTimeout(function(){
            moveToStep(yourmarker,yourroute,c+1);
        },500);
    }
}

moveToStep(marker,route,0);

There is no mention of GRoute, getNumSteps (which I'm supposing returns the number of coordinates defined on a given route, setLatLng (I believe which gets the latitude and longitude coordinates of the marker), or moveToStep (which actually moves the marker) in the version 3 full documentation and reference.

It seems that Google has completely rewritten the API from version 2 to version 3, as these functions (which seem to be pretty basic) all have either been removed or renamed (I'm not sure which.)

The only mention of animations I have ever seen in version 3 of the JavaScript API has been for animating the markers when they first appear on the map, by making them either BOUNCE or DROP. However, these do not actually move the latitude/longitude coordinates of the marker, merely the manner in which they are placed on the map. These two marker animations are mentioned in the API reference here.

On the same aforementioned StackOverflow post, a link was provided to a working example of marker animation using the JavaScript API. However, as a commenter pointed out, the animation was done using an earlier version of the library (available here.)

Ultimately, I guess I have two questions:

1: Is it possible to animate markers along a given path using the Google Maps V3 API?

and if not, then

2: Will I be forced to use a deprecated library to achieve this, or are there any other known solutions?

Thank you very much for any contribution that may help solve this problem!

Best Answer

Yes. it is possible to animate a marker along a route from the DirectionsService in v3.

This example uses a version of Mike Williams' epoly library ported to v3.

proof of concept fiddle

code snippet:

var map;
 var directionDisplay;
 var directionsService;
 var stepDisplay;
 var markerArray = [];
 var position;
 var marker = null;
 var polyline = null;
 var poly2 = null;
 var speed = 0.000005,
   wait = 1;
 var infowindow = null;

 var myPano;
 var panoClient;
 var nextPanoId;
 var timerHandle = null;

 function createMarker(latlng, label, html) {
   // alert("createMarker("+latlng+","+label+","+html+","+color+")");
   var contentString = '<b>' + label + '</b><br>' + html;
   var marker = new google.maps.Marker({
     position: latlng,
     map: map,
     title: label,
     zIndex: Math.round(latlng.lat() * -100000) << 5
   });
   marker.myname = label;
   // gmarkers.push(marker);

   google.maps.event.addListener(marker, 'click', function() {
     infowindow.setContent(contentString);
     infowindow.open(map, marker);
   });
   return marker;
 }


 function initialize() {
   infowindow = new google.maps.InfoWindow({
     size: new google.maps.Size(150, 50)
   });
   // Instantiate a directions service.
   directionsService = new google.maps.DirectionsService();

   // Create a map and center it on Manhattan.
   var myOptions = {
     zoom: 13,
     mapTypeId: google.maps.MapTypeId.ROADMAP
   }
   map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);

   address = 'new york'
   geocoder = new google.maps.Geocoder();
   geocoder.geocode({
     'address': address
   }, function(results, status) {
     map.setCenter(results[0].geometry.location);
   });

   // Create a renderer for directions and bind it to the map.
   var rendererOptions = {
     map: map
   }
   directionsDisplay = new google.maps.DirectionsRenderer(rendererOptions);

   // Instantiate an info window to hold step text.
   stepDisplay = new google.maps.InfoWindow();

   polyline = new google.maps.Polyline({
     path: [],
     strokeColor: '#FF0000',
     strokeWeight: 3
   });
   poly2 = new google.maps.Polyline({
     path: [],
     strokeColor: '#FF0000',
     strokeWeight: 3
   });
 }



 var steps = []

 function calcRoute() {

   if (timerHandle) {
     clearTimeout(timerHandle);
   }
   if (marker) {
     marker.setMap(null);
   }
   polyline.setMap(null);
   poly2.setMap(null);
   directionsDisplay.setMap(null);
   polyline = new google.maps.Polyline({
     path: [],
     strokeColor: '#FF0000',
     strokeWeight: 3
   });
   poly2 = new google.maps.Polyline({
     path: [],
     strokeColor: '#FF0000',
     strokeWeight: 3
   });
   // Create a renderer for directions and bind it to the map.
   var rendererOptions = {
     map: map
   }
   directionsDisplay = new google.maps.DirectionsRenderer(rendererOptions);

   var start = document.getElementById("start").value;
   var end = document.getElementById("end").value;
   var travelMode = google.maps.DirectionsTravelMode.DRIVING

   var request = {
     origin: start,
     destination: end,
     travelMode: travelMode
   };

   // Route the directions and pass the response to a
   // function to create markers for each step.
   directionsService.route(request, function(response, status) {
     if (status == google.maps.DirectionsStatus.OK) {
       directionsDisplay.setDirections(response);

       var bounds = new google.maps.LatLngBounds();
       var route = response.routes[0];
       startLocation = new Object();
       endLocation = new Object();

       // For each route, display summary information.
       var path = response.routes[0].overview_path;
       var legs = response.routes[0].legs;
       for (i = 0; i < legs.length; i++) {
         if (i == 0) {
           startLocation.latlng = legs[i].start_location;
           startLocation.address = legs[i].start_address;
           // marker = google.maps.Marker({map:map,position: startLocation.latlng});
           marker = createMarker(legs[i].start_location, "start", legs[i].start_address, "green");
         }
         endLocation.latlng = legs[i].end_location;
         endLocation.address = legs[i].end_address;
         var steps = legs[i].steps;
         for (j = 0; j < steps.length; j++) {
           var nextSegment = steps[j].path;
           for (k = 0; k < nextSegment.length; k++) {
             polyline.getPath().push(nextSegment[k]);
             bounds.extend(nextSegment[k]);



           }
         }
       }

       polyline.setMap(map);
       map.fitBounds(bounds);
       //        createMarker(endLocation.latlng,"end",endLocation.address,"red");
       map.setZoom(18);
       startAnimation();
     }
   });
 }



 var step = 50; // 5; // metres
 var tick = 100; // milliseconds
 var eol;
 var k = 0;
 var stepnum = 0;
 var speed = "";
 var lastVertex = 1;


 //=============== animation functions ======================
 function updatePoly(d) {
   // Spawn a new polyline every 20 vertices, because updating a 100-vertex poly is too slow
   if (poly2.getPath().getLength() > 20) {
     poly2 = new google.maps.Polyline([polyline.getPath().getAt(lastVertex - 1)]);
     // map.addOverlay(poly2)
   }

   if (polyline.GetIndexAtDistance(d) < lastVertex + 2) {
     if (poly2.getPath().getLength() > 1) {
       poly2.getPath().removeAt(poly2.getPath().getLength() - 1)
     }
     poly2.getPath().insertAt(poly2.getPath().getLength(), polyline.GetPointAtDistance(d));
   } else {
     poly2.getPath().insertAt(poly2.getPath().getLength(), endLocation.latlng);
   }
 }


 function animate(d) {
   // alert("animate("+d+")");
   if (d > eol) {
     map.panTo(endLocation.latlng);
     marker.setPosition(endLocation.latlng);
     return;
   }
   var p = polyline.GetPointAtDistance(d);
   map.panTo(p);
   marker.setPosition(p);
   updatePoly(d);
   timerHandle = setTimeout("animate(" + (d + step) + ")", tick);
 }


 function startAnimation() {
   eol = google.maps.geometry.spherical.computeLength(polyline.getPath());
   map.setCenter(polyline.getPath().getAt(0));
   // map.addOverlay(new google.maps.Marker(polyline.getAt(0),G_START_ICON));
   // map.addOverlay(new GMarker(polyline.getVertex(polyline.getVertexCount()-1),G_END_ICON));
   // marker = new google.maps.Marker({location:polyline.getPath().getAt(0)} /* ,{icon:car} */);
   // map.addOverlay(marker);
   poly2 = new google.maps.Polyline({
     path: [polyline.getPath().getAt(0)],
     strokeColor: "#0000FF",
     strokeWeight: 10
   });
   // map.addOverlay(poly2);
   setTimeout("animate(50)", 2000); // Allow time for the initial map display
 }


 //=============== ~animation funcitons =====================


 google.maps.event.addDomListener(window, "load", initialize);
 /*********************************************************************\
 *                                                                     *
 * epolys.js                                          by Mike Williams *
 * updated to API v3                                  by Larry Ross    *
 *                                                                     *
 * A Google Maps API Extension                                         *
 *                                                                     *
 * Adds various Methods to google.maps.Polygon and google.maps.Polyline *
 *                                                                     *
 * .Contains(latlng) returns true is the poly contains the specified   *
 *                   GLatLng                                           *
 *                                                                     *
 * .Area()           returns the approximate area of a poly that is    *
 *                   not self-intersecting                             *
 *                                                                     *
 * .Distance()       returns the length of the poly path               *
 *                                                                     *
 * .Bounds()         returns a GLatLngBounds that bounds the poly      *
 *                                                                     *
 * .GetPointAtDistance() returns a GLatLng at the specified distance   *
 *                   along the path.                                   *
 *                   The distance is specified in metres               *
 *                   Reurns null if the path is shorter than that      *
 *                                                                     *
 * .GetPointsAtDistance() returns an array of GLatLngs at the          *
 *                   specified interval along the path.                *
 *                   The distance is specified in metres               *
 *                                                                     *
 * .GetIndexAtDistance() returns the vertex number at the specified    *
 *                   distance along the path.                          *
 *                   The distance is specified in metres               *
 *                   Returns null if the path is shorter than that      *
 *                                                                     *
 * .Bearing(v1?,v2?) returns the bearing between two vertices          *
 *                   if v1 is null, returns bearing from first to last *
 *                   if v2 is null, returns bearing from v1 to next    *
 *                                                                     *
 *                                                                     *
 ***********************************************************************
 *                                                                     *
 *   This Javascript is provided by Mike Williams                      *
 *   Blackpool Community Church Javascript Team                        *
 *   http://www.blackpoolchurch.org/                                   *
 *   http://econym.org.uk/gmap/                                        *
 *                                                                     *
 *   This work is licenced under a Creative Commons Licence            *
 *   http://creativecommons.org/licenses/by/2.0/uk/                    *
 *                                                                     *
 ***********************************************************************
 *                                                                     *
 * Version 1.1       6-Jun-2007                                        *
 * Version 1.2       1-Jul-2007 - fix: Bounds was omitting vertex zero *
 *                                add: Bearing                         *
 * Version 1.3       28-Nov-2008  add: GetPointsAtDistance()           *
 * Version 1.4       12-Jan-2009  fix: GetPointsAtDistance()           *
 * Version 3.0       11-Aug-2010  update to v3                         *
 *                                                                     *
 \*********************************************************************/


 google.maps.LatLng.prototype.latRadians = function() {
   return this.lat() * Math.PI / 180;
 }

 google.maps.LatLng.prototype.lngRadians = function() {
   return this.lng() * Math.PI / 180;
 }


 // === A method which returns a GLatLng of a point a given distance along the path ===
 // === Returns null if the path is shorter than the specified distance ===
 google.maps.Polyline.prototype.GetPointAtDistance = function(metres) {
   // some awkward special cases
   if (metres == 0) return this.getPath().getAt(0);
   if (metres < 0) return null;
   if (this.getPath().getLength() < 2) return null;
   var dist = 0;
   var olddist = 0;
   for (var i = 1;
     (i < this.getPath().getLength() && dist < metres); i++) {
     olddist = dist;
     dist += google.maps.geometry.spherical.computeDistanceBetween(this.getPath().getAt(i), this.getPath().getAt(i - 1));
   }
   if (dist < metres) {
     return null;
   }
   var p1 = this.getPath().getAt(i - 2);
   var p2 = this.getPath().getAt(i - 1);
   var m = (metres - olddist) / (dist - olddist);
   return new google.maps.LatLng(p1.lat() + (p2.lat() - p1.lat()) * m, p1.lng() + (p2.lng() - p1.lng()) * m);
 }

 // === A method which returns the Vertex number at a given distance along the path ===
 // === Returns null if the path is shorter than the specified distance ===
 google.maps.Polyline.prototype.GetIndexAtDistance = function(metres) {
   // some awkward special cases
   if (metres == 0) return this.getPath().getAt(0);
   if (metres < 0) return null;
   var dist = 0;
   var olddist = 0;
   for (var i = 1;
     (i < this.getPath().getLength() && dist < metres); i++) {
     olddist = dist;
     dist += google.maps.geometry.spherical.computeDistanceBetween(this.getPath().getAt(i), this.getPath().getAt(i - 1));
   }
   if (dist < metres) {
     return null;
   }
   return i;
 }
html {
  height: 100%;
}
body {
  height: 100%;
  margin: 0px;
  font-family: Helvetica, Arial;
}
<script src="https://maps.googleapis.com/maps/api/js?libraries=geometry&key=AIzaSyCkUOdZ5y7hMm0yrcCQoCvLwzdM6M8s5qk"></script>
<div id="tools">
  start:
  <input type="text" name="start" id="start" value="union square, NY" />end:
  <input type="text" name="end" id="end" value="times square, NY" />
  <input type="submit" onclick="calcRoute();" />
</div>

<div id="map_canvas" style="width:100%;height:100%;"></div>