Objective-c – Apply Black and White Filter to UIImage

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I need to apply a black-and-white filter on a UIImage. I have a view in which there's a photo taken by the user, but I don't have any ideas on transforming the colors of the image.

- (void)viewDidLoad {
    [super viewDidLoad];
    self.navigationItem.title = NSLocalizedString(@"#Paint!", nil);
    imageView.image = image;
}

How can I do that?

Best Answer

Objective C

- (UIImage *)convertImageToGrayScale:(UIImage *)image {


    // Create image rectangle with current image width/height
    CGRect imageRect = CGRectMake(0, 0, image.size.width, image.size.height);

    // Grayscale color space
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();

    // Create bitmap content with current image size and grayscale colorspace
    CGContextRef context = CGBitmapContextCreate(nil, image.size.width, image.size.height, 8, 0, colorSpace, kCGImageAlphaNone);

    // Draw image into current context, with specified rectangle
    // using previously defined context (with grayscale colorspace)
    CGContextDrawImage(context, imageRect, [image CGImage]);

    // Create bitmap image info from pixel data in current context
    CGImageRef imageRef = CGBitmapContextCreateImage(context);

    // Create a new UIImage object
    UIImage *newImage = [UIImage imageWithCGImage:imageRef];

    // Release colorspace, context and bitmap information
    CGColorSpaceRelease(colorSpace);
    CGContextRelease(context);
    CFRelease(imageRef);

    // Return the new grayscale image
    return newImage; 
}

Swift

func convertToGrayScale(image: UIImage) -> UIImage {

    // Create image rectangle with current image width/height
    let imageRect:CGRect = CGRect(x:0, y:0, width:image.size.width, height: image.size.height)

    // Grayscale color space
    let colorSpace = CGColorSpaceCreateDeviceGray()
    let width = image.size.width
    let height = image.size.height

    // Create bitmap content with current image size and grayscale colorspace
    let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue)

    // Draw image into current context, with specified rectangle
    // using previously defined context (with grayscale colorspace)
    let context = CGContext(data: nil, width: Int(width), height: Int(height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)
    context?.draw(image.cgImage!, in: imageRect)
    let imageRef = context!.makeImage()

    // Create a new UIImage object
    let newImage = UIImage(cgImage: imageRef!)

    return newImage
}
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