The last two are identical; "atomic" is the default behavior (note that it is not actually a keyword; it is specified only by the absence of nonatomic
-- atomic
was added as a keyword in recent versions of llvm/clang).
Assuming that you are @synthesizing the method implementations, atomic vs. non-atomic changes the generated code. If you are writing your own setter/getters, atomic/nonatomic/retain/assign/copy are merely advisory. (Note: @synthesize is now the default behavior in recent versions of LLVM. There is also no need to declare instance variables; they will be synthesized automatically, too, and will have an _
prepended to their name to prevent accidental direct access).
With "atomic", the synthesized setter/getter will ensure that a whole value is always returned from the getter or set by the setter, regardless of setter activity on any other thread. That is, if thread A is in the middle of the getter while thread B calls the setter, an actual viable value -- an autoreleased object, most likely -- will be returned to the caller in A.
In nonatomic
, no such guarantees are made. Thus, nonatomic
is considerably faster than "atomic".
What "atomic" does not do is make any guarantees about thread safety. If thread A is calling the getter simultaneously with thread B and C calling the setter with different values, thread A may get any one of the three values returned -- the one prior to any setters being called or either of the values passed into the setters in B and C. Likewise, the object may end up with the value from B or C, no way to tell.
Ensuring data integrity -- one of the primary challenges of multi-threaded programming -- is achieved by other means.
Adding to this:
atomicity
of a single property also cannot guarantee thread safety when multiple dependent properties are in play.
Consider:
@property(atomic, copy) NSString *firstName;
@property(atomic, copy) NSString *lastName;
@property(readonly, atomic, copy) NSString *fullName;
In this case, thread A could be renaming the object by calling setFirstName:
and then calling setLastName:
. In the meantime, thread B may call fullName
in between thread A's two calls and will receive the new first name coupled with the old last name.
To address this, you need a transactional model. I.e. some other kind of synchronization and/or exclusion that allows one to exclude access to fullName
while the dependent properties are being updated.
Compare method
Either you implement a compare-method for your object:
- (NSComparisonResult)compare:(Person *)otherObject {
return [self.birthDate compare:otherObject.birthDate];
}
NSArray *sortedArray = [drinkDetails sortedArrayUsingSelector:@selector(compare:)];
NSSortDescriptor (better)
or usually even better:
NSSortDescriptor *sortDescriptor;
sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"birthDate"
ascending:YES];
NSArray *sortedArray = [drinkDetails sortedArrayUsingDescriptors:@[sortDescriptor]];
You can easily sort by multiple keys by adding more than one to the array. Using custom comparator-methods is possible as well. Have a look at the documentation.
Blocks (shiny!)
There's also the possibility of sorting with a block since Mac OS X 10.6 and iOS 4:
NSArray *sortedArray;
sortedArray = [drinkDetails sortedArrayUsingComparator:^NSComparisonResult(Person *a, Person *b) {
return [a.birthDate compare:b.birthDate];
}];
Performance
The -compare:
and block-based methods will be quite a bit faster, in general, than using NSSortDescriptor
as the latter relies on KVC. The primary advantage of the NSSortDescriptor
method is that it provides a way to define your sort order using data, rather than code, which makes it easy to e.g. set things up so users can sort an NSTableView
by clicking on the header row.
Best Answer
To hide
hudWindow
:Then on button press: