I am grabbing an image from the camera roll and then using it for a while as well as save it to disk as a PNG on the iPhone. I am getting the odd crash, presumably due to out of memory.
Does it make a difference if I save it as PNG or JPG (assuming I choose note to degrade the quality in the JPG case)? Specifically:
- is more memory then used by the UIImage after I reload it off of disk if I saved it as a PNG?
- is it possible the act of saving as PNG uses up more memory transiently during the saving process?
I had been assuming the UIImage was a format neutral representation and it shouldn't matter, but I thought I should verify.
Best Answer
Then STOP WHAT YOU ARE DOING RIGHT NOW and first figure out if that's actually the cause of the crash. Otherwise there's a very good chance that you're chasing the wrong problem here, fixing a memory problem that doesn't exist while ignoring the real cause of the crash. If you want to fix a crash, start by figuring out what caused the crash. Following up on what's "presumably" the problem is a recipe for wasted time and effort.