i would like to use OpenGl in Visual Studio 2010. Following Problem: "error LNK1104: Data "GIU32.lib OpenGL32.lib freeglut.lib glut32.lib" could not be oppend"
I read many Tutorials but they don´t help me :-(.
The lib data sets are in "C:\Program Files(x86)\Microsoft SDKs\Windows\v7.0a\lib".
The header data sets are in "C:\Program Files(x86)\Microsoft SDKs\Windows\v7.0a\Include\gl"
The dll data sets are in "C:\Windows\SysWOW64"
I Use Windows 7 Professional 64Bit.
I put "GIU32.lib OpenGL32.lib freeglut.lib glut32.lib" on Project > Properties > Linker > Input.
Best Answer
This is what you need to do.
Obtain GLUT for Windows (OpenGL Utility Toolkit) from Nate Robins’ web page. I put it on my C drive. The current documentation for GLUT tells you to go into the glut project folder and build the glut.dsw Visual Studio project. This is a little misleading since there is no glut.dsw file and all the dll, lib etc files you need are already there! So don’t worry about doing this, just download it.
Create a Visual Studio Project such as a new Console Application. For Windows XP: paste the glut32.dll file into: C:\Windows\System32. For Windows 7: place the glut32.dll inside the C:\Windows\SysWOW64 folder instead.
In the Project properties, select C/C++ -> General -> Additional Include Directories and add the location of the glut.h header file. This might be C:\glut-3.7.6-bin\
In the Project properties, select Linker -> General -> Additional Library Directories and add the location of the glut libraries eg C:\glut-3.7.6-bin\
In the Project properties, select Linker -> Input -> Additional Dependencies and add “glut32.lib”.
It should then compile. For a more detailed explanation, plus advice for installing the latest Windows Drivers from the Intel site, see this blog post.