Websockets and SSE (Server Sent Events) are both capable of pushing data to browsers, however they are not competing technologies.
Websockets connections can both send data to the browser and receive data from the browser. A good example of an application that could use websockets is a chat application.
SSE connections can only push data to the browser. Online stock quotes, or twitters updating timeline or feed are good examples of an application that could benefit from SSE.
In practice since everything that can be done with SSE can also be done with Websockets, Websockets is getting a lot more attention and love, and many more browsers support Websockets than SSE.
However, it can be overkill for some types of application, and the backend could be easier to implement with a protocol such as SSE.
Furthermore SSE can be polyfilled into older browsers that do not support it natively using just JavaScript. Some implementations of SSE polyfills can be found on the Modernizr github page.
Gotchas:
- SSE suffers from a limitation to the maximum number of open connections, which can be specially painful when opening various tabs as the limit is per browser and set to a very low number (6). The issue has been marked as "Won't fix" in Chrome and Firefox. This limit is per browser + domain, so that means that you can open 6 SSE connections across all of the tabs to
www.example1.com
and another 6 SSE connections to www.example2.com
(thanks Phate).
- Only WS can transmit both binary data and UTF-8, SSE is limited to UTF-8. (Thanks to Chado Nihi).
- Some enterprise firewalls with packet inspection have trouble dealing with WebSockets (Sophos XG Firewall, WatchGuard, McAfee Web Gateway).
HTML5Rocks has some good information on SSE. From that page:
Server-Sent Events vs. WebSockets
Why would you choose Server-Sent Events over WebSockets? Good question.
One reason SSEs have been kept in the shadow is because later APIs like WebSockets provide a richer protocol to perform bi-directional, full-duplex communication. Having a two-way channel is more attractive for things like games, messaging apps, and for cases where you need near real-time updates in both directions. However, in some scenarios data doesn't need to be sent from the client. You simply need updates from some server action. A few examples would be friends' status updates, stock tickers, news feeds, or other automated data push mechanisms (e.g. updating a client-side Web SQL Database or IndexedDB object store). If you'll need to send data to a server, XMLHttpRequest is always a friend.
SSEs are sent over traditional HTTP. That means they do not require a special protocol or server implementation to get working. WebSockets on the other hand, require full-duplex connections and new Web Socket servers to handle the protocol. In addition, Server-Sent Events have a variety of features that WebSockets lack by design such as automatic reconnection, event IDs, and the ability to send arbitrary events.
TLDR summary:
Advantages of SSE over Websockets:
- Transported over simple HTTP instead of a custom protocol
- Can be poly-filled with javascript to "backport" SSE to browsers that do not support it yet.
- Built in support for re-connection and event-id
- Simpler protocol
- No trouble with corporate firewalls doing packet inspection
Advantages of Websockets over SSE:
- Real time, two directional communication.
- Native support in more browsers
Ideal use cases of SSE:
- Stock ticker streaming
- twitter feed updating
- Notifications to browser
SSE gotchas:
- No binary support
- Maximum open connections limit
There are more differences than the ones you have identified.
Duplex/directional:
- Uni-directional: HTTP poll, long poll, streaming.
- Bi-direcitonal: WebSockets, plugin networking
In order of increasing latency (approximate):
- WebSockets
- Plugin networking
- HTTP streaming
- HTTP long-poll
- HTTP polling
CORS (cross-origin support):
- WebSockets: yes
- Plugin networking: Flash via policy request (not sure about others)
- HTTP * (some recent support)
Native binary data (typed arrays, blobs):
- WebSockets: yes
- Plugin networking: not with Flash (requires URL encoding across ExternalInterface)
- HTTP *: recent proposal to enable binary type support
Bandwidth in decreasing efficiency:
- Plugin networking: Flash sockets are raw except for initial policy request
- WebSockets: connection setup handshake and a few bytes per frame
- HTTP streaming (re-use of server connection)
- HTTP long-poll: connection for every message
- HTTP poll: connection for every message + no data messages
Mobile device support:
- WebSocket: iOS 4.2 and up. Some Android via Flash emulation or using Firefox for Android or Google Chrome for Android which both provide native WebSocket support.
- Plugin networking: some Android. Not on iOS
- HTTP *: mostly yes
Javascript usage complexity (from simplest to most complicated). Admittedly complexity measures are somewhat subjective.
- WebSockets
- HTTP poll
- Plugin networking
- HTTP long poll, streaming
Also note that there is a W3C proposal for standardizing HTTP streaming called Server-Sent Events. It is currently fairly early in it's evolution and is designed to provide a standard Javascript API with comparable simplicity to WebSockets.
Best Answer
In the examples below the client is the browser and the server is the webserver hosting the website.
Before you can understand these technologies, you have to understand classic HTTP web traffic first.
Regular HTTP:
Ajax Polling:
Ajax Long-Polling:
HTML5 Server Sent Events (SSE) / EventSource:
The server sends an event to the client when there's new information available.
HTML5 Websockets:
The server and the client can now send each other messages when new data (on either side) is available.
Comet:
Comet is a collection of techniques prior to HTML5 which use streaming and long-polling to achieve real time applications. Read more on wikipedia or this article.
You can use PHP with WebSockets, check out Ratchet.